aboutsummaryrefslogtreecommitdiff
path: root/cc/src/windows_registry.rs
diff options
context:
space:
mode:
authorDaniel Mueller <deso@posteo.net>2018-01-15 09:36:38 -0800
committerDaniel Mueller <deso@posteo.net>2018-01-15 09:36:38 -0800
commitf3149d7f2802711791c490b71313aafc55f4809c (patch)
treecd0247b0d856be8b9e010738646965233aa60c93 /cc/src/windows_registry.rs
parentd8a58488bd56ef9c09e167173124c3519bc7405d (diff)
downloadnitrocli-f3149d7f2802711791c490b71313aafc55f4809c.tar.gz
nitrocli-f3149d7f2802711791c490b71313aafc55f4809c.tar.bz2
Update hidapi-sys crate to 0.1.4
This change updates the hidapi-sys crate to version 0.1.4. In this version the cc crate (the stable and renamed version of the gcc crate) is used. Import subrepo hidapi-sys/:hidapi-sys at c01043da72c0cac898660017e4c4115278c14369 Import subrepo cc/:cc at 500c65b03775cecf55bd358e616963bc3222acca
Diffstat (limited to 'cc/src/windows_registry.rs')
-rw-r--r--cc/src/windows_registry.rs634
1 files changed, 634 insertions, 0 deletions
diff --git a/cc/src/windows_registry.rs b/cc/src/windows_registry.rs
new file mode 100644
index 0000000..9099e0f
--- /dev/null
+++ b/cc/src/windows_registry.rs
@@ -0,0 +1,634 @@
+// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+//! A helper module to probe the Windows Registry when looking for
+//! windows-specific tools.
+
+use std::process::Command;
+
+use Tool;
+
+#[cfg(windows)]
+macro_rules! otry {
+ ($expr:expr) => (match $expr {
+ Some(val) => val,
+ None => return None,
+ })
+}
+
+/// Attempts to find a tool within an MSVC installation using the Windows
+/// registry as a point to search from.
+///
+/// The `target` argument is the target that the tool should work for (e.g.
+/// compile or link for) and the `tool` argument is the tool to find (e.g.
+/// `cl.exe` or `link.exe`).
+///
+/// This function will return `None` if the tool could not be found, or it will
+/// return `Some(cmd)` which represents a command that's ready to execute the
+/// tool with the appropriate environment variables set.
+///
+/// Note that this function always returns `None` for non-MSVC targets.
+pub fn find(target: &str, tool: &str) -> Option<Command> {
+ find_tool(target, tool).map(|c| c.to_command())
+}
+
+/// Similar to the `find` function above, this function will attempt the same
+/// operation (finding a MSVC tool in a local install) but instead returns a
+/// `Tool` which may be introspected.
+#[cfg(not(windows))]
+pub fn find_tool(_target: &str, _tool: &str) -> Option<Tool> {
+ None
+}
+
+/// Documented above.
+#[cfg(windows)]
+pub fn find_tool(target: &str, tool: &str) -> Option<Tool> {
+ use std::env;
+
+ // This logic is all tailored for MSVC, if we're not that then bail out
+ // early.
+ if !target.contains("msvc") {
+ return None;
+ }
+
+ // Looks like msbuild isn't located in the same location as other tools like
+ // cl.exe and lib.exe. To handle this we probe for it manually with
+ // dedicated registry keys.
+ if tool.contains("msbuild") {
+ return impl_::find_msbuild(target);
+ }
+
+ // If VCINSTALLDIR is set, then someone's probably already run vcvars and we
+ // should just find whatever that indicates.
+ if env::var_os("VCINSTALLDIR").is_some() {
+ return env::var_os("PATH")
+ .and_then(|path| env::split_paths(&path).map(|p| p.join(tool)).find(|p| p.exists()))
+ .map(|path| Tool::new(path.into()));
+ }
+
+ // Ok, if we're here, now comes the fun part of the probing. Default shells
+ // or shells like MSYS aren't really configured to execute `cl.exe` and the
+ // various compiler tools shipped as part of Visual Studio. Here we try to
+ // first find the relevant tool, then we also have to be sure to fill in
+ // environment variables like `LIB`, `INCLUDE`, and `PATH` to ensure that
+ // the tool is actually usable.
+
+ return impl_::find_msvc_15(tool, target)
+ .or_else(|| impl_::find_msvc_14(tool, target))
+ .or_else(|| impl_::find_msvc_12(tool, target))
+ .or_else(|| impl_::find_msvc_11(tool, target));
+}
+
+/// A version of Visual Studio
+#[derive(Debug, PartialEq, Eq, Copy, Clone)]
+pub enum VsVers {
+ /// Visual Studio 12 (2013)
+ Vs12,
+ /// Visual Studio 14 (2015)
+ Vs14,
+ /// Visual Studio 15 (2017)
+ Vs15,
+
+ /// Hidden variant that should not be matched on. Callers that want to
+ /// handle an enumeration of `VsVers` instances should always have a default
+ /// case meaning that it's a VS version they don't understand.
+ #[doc(hidden)]
+ #[allow(bad_style)]
+ __Nonexhaustive_do_not_match_this_or_your_code_will_break,
+}
+
+/// Find the most recent installed version of Visual Studio
+///
+/// This is used by the cmake crate to figure out the correct
+/// generator.
+#[cfg(not(windows))]
+pub fn find_vs_version() -> Result<VsVers, String> {
+ Err(format!("not windows"))
+}
+
+/// Documented above
+#[cfg(windows)]
+pub fn find_vs_version() -> Result<VsVers, String> {
+ use std::env;
+
+ match env::var("VisualStudioVersion") {
+ Ok(version) => {
+ match &version[..] {
+ "15.0" => Ok(VsVers::Vs15),
+ "14.0" => Ok(VsVers::Vs14),
+ "12.0" => Ok(VsVers::Vs12),
+ vers => Err(format!("\n\n\
+ unsupported or unknown VisualStudio version: {}\n\
+ if another version is installed consider running \
+ the appropriate vcvars script before building this \
+ crate\n\
+ ", vers)),
+ }
+ }
+ _ => {
+ // Check for the presense of a specific registry key
+ // that indicates visual studio is installed.
+ if impl_::has_msbuild_version("15.0") {
+ Ok(VsVers::Vs15)
+ } else if impl_::has_msbuild_version("14.0") {
+ Ok(VsVers::Vs14)
+ } else if impl_::has_msbuild_version("12.0") {
+ Ok(VsVers::Vs12)
+ } else {
+ Err(format!("\n\n\
+ couldn't determine visual studio generator\n\
+ if VisualStudio is installed, however, consider \
+ running the appropriate vcvars script before building \
+ this crate\n\
+ "))
+ }
+ }
+ }
+}
+
+#[cfg(windows)]
+mod impl_ {
+ use std::env;
+ use std::ffi::OsString;
+ use std::mem;
+ use std::path::{Path, PathBuf};
+ use std::fs::File;
+ use std::io::Read;
+ use registry::{RegistryKey, LOCAL_MACHINE};
+ use com;
+ use setup_config::{SetupConfiguration, SetupInstance};
+
+ use Tool;
+
+ struct MsvcTool {
+ tool: PathBuf,
+ libs: Vec<PathBuf>,
+ path: Vec<PathBuf>,
+ include: Vec<PathBuf>,
+ }
+
+ impl MsvcTool {
+ fn new(tool: PathBuf) -> MsvcTool {
+ MsvcTool {
+ tool: tool,
+ libs: Vec::new(),
+ path: Vec::new(),
+ include: Vec::new(),
+ }
+ }
+
+ fn into_tool(self) -> Tool {
+ let MsvcTool { tool, libs, path, include } = self;
+ let mut tool = Tool::new(tool.into());
+ add_env(&mut tool, "LIB", libs);
+ add_env(&mut tool, "PATH", path);
+ add_env(&mut tool, "INCLUDE", include);
+ tool
+ }
+ }
+
+ // In MSVC 15 (2017) MS once again changed the scheme for locating
+ // the tooling. Now we must go through some COM interfaces, which
+ // is super fun for Rust.
+ //
+ // Note that much of this logic can be found [online] wrt paths, COM, etc.
+ //
+ // [online]: https://blogs.msdn.microsoft.com/vcblog/2017/03/06/finding-the-visual-c-compiler-tools-in-visual-studio-2017/
+ pub fn find_msvc_15(tool: &str, target: &str) -> Option<Tool> {
+ otry!(com::initialize().ok());
+
+ let config = otry!(SetupConfiguration::new().ok());
+ let iter = otry!(config.enum_all_instances().ok());
+ for instance in iter {
+ let instance = otry!(instance.ok());
+ let tool = tool_from_vs15_instance(tool, target, &instance);
+ if tool.is_some() {
+ return tool;
+ }
+ }
+
+ None
+ }
+
+ fn tool_from_vs15_instance(tool: &str, target: &str,
+ instance: &SetupInstance) -> Option<Tool> {
+ let (bin_path, host_dylib_path, lib_path, include_path) = otry!(vs15_vc_paths(target, instance));
+ let tool_path = bin_path.join(tool);
+ if !tool_path.exists() { return None };
+
+ let mut tool = MsvcTool::new(tool_path);
+ tool.path.push(host_dylib_path);
+ tool.libs.push(lib_path);
+ tool.include.push(include_path);
+
+ if let Some((atl_lib_path, atl_include_path)) = atl_paths(target, &bin_path) {
+ tool.libs.push(atl_lib_path);
+ tool.include.push(atl_include_path);
+ }
+
+ otry!(add_sdks(&mut tool, target));
+
+ Some(tool.into_tool())
+ }
+
+ fn vs15_vc_paths(target: &str, instance: &SetupInstance) -> Option<(PathBuf, PathBuf, PathBuf, PathBuf)> {
+ let instance_path: PathBuf = otry!(instance.installation_path().ok()).into();
+ let version_path = instance_path.join(r"VC\Auxiliary\Build\Microsoft.VCToolsVersion.default.txt");
+ let mut version_file = otry!(File::open(version_path).ok());
+ let mut version = String::new();
+ otry!(version_file.read_to_string(&mut version).ok());
+ let version = version.trim();
+ let host = match host_arch() {
+ X86 => "X86",
+ X86_64 => "X64",
+ _ => return None,
+ };
+ let target = otry!(lib_subdir(target));
+ // The directory layout here is MSVC/bin/Host$host/$target/
+ let path = instance_path.join(r"VC\Tools\MSVC").join(version);
+ // This is the path to the toolchain for a particular target, running
+ // on a given host
+ let bin_path = path.join("bin").join(&format!("Host{}", host)).join(&target);
+ // But! we also need PATH to contain the target directory for the host
+ // architecture, because it contains dlls like mspdb140.dll compiled for
+ // the host architecture.
+ let host_dylib_path = path.join("bin").join(&format!("Host{}", host)).join(&host.to_lowercase());
+ let lib_path = path.join("lib").join(&target);
+ let include_path = path.join("include");
+ Some((bin_path, host_dylib_path, lib_path, include_path))
+ }
+
+ fn atl_paths(target: &str, path: &Path) -> Option<(PathBuf, PathBuf)> {
+ let atl_path = path.join("atlfmc");
+ let sub = otry!(lib_subdir(target));
+ if atl_path.exists() {
+ Some((atl_path.join("lib").join(sub), atl_path.join("include")))
+ } else {
+ None
+ }
+ }
+
+ // For MSVC 14 we need to find the Universal CRT as well as either
+ // the Windows 10 SDK or Windows 8.1 SDK.
+ pub fn find_msvc_14(tool: &str, target: &str) -> Option<Tool> {
+ let vcdir = otry!(get_vc_dir("14.0"));
+ let mut tool = otry!(get_tool(tool, &vcdir, target));
+ otry!(add_sdks(&mut tool, target));
+ Some(tool.into_tool())
+ }
+
+ fn add_sdks(tool: &mut MsvcTool, target: &str) -> Option<()> {
+ let sub = otry!(lib_subdir(target));
+ let (ucrt, ucrt_version) = otry!(get_ucrt_dir());
+
+ tool.path.push(ucrt.join("bin").join(&ucrt_version).join(sub));
+
+ let ucrt_include = ucrt.join("include").join(&ucrt_version);
+ tool.include.push(ucrt_include.join("ucrt"));
+
+ let ucrt_lib = ucrt.join("lib").join(&ucrt_version);
+ tool.libs.push(ucrt_lib.join("ucrt").join(sub));
+
+ if let Some((sdk, version)) = get_sdk10_dir() {
+ tool.path.push(sdk.join("bin").join(sub));
+ let sdk_lib = sdk.join("lib").join(&version);
+ tool.libs.push(sdk_lib.join("um").join(sub));
+ let sdk_include = sdk.join("include").join(&version);
+ tool.include.push(sdk_include.join("um"));
+ tool.include.push(sdk_include.join("winrt"));
+ tool.include.push(sdk_include.join("shared"));
+ } else if let Some(sdk) = get_sdk81_dir() {
+ tool.path.push(sdk.join("bin").join(sub));
+ let sdk_lib = sdk.join("lib").join("winv6.3");
+ tool.libs.push(sdk_lib.join("um").join(sub));
+ let sdk_include = sdk.join("include");
+ tool.include.push(sdk_include.join("um"));
+ tool.include.push(sdk_include.join("winrt"));
+ tool.include.push(sdk_include.join("shared"));
+ }
+
+ Some(())
+ }
+
+ // For MSVC 12 we need to find the Windows 8.1 SDK.
+ pub fn find_msvc_12(tool: &str, target: &str) -> Option<Tool> {
+ let vcdir = otry!(get_vc_dir("12.0"));
+ let mut tool = otry!(get_tool(tool, &vcdir, target));
+ let sub = otry!(lib_subdir(target));
+ let sdk81 = otry!(get_sdk81_dir());
+ tool.path.push(sdk81.join("bin").join(sub));
+ let sdk_lib = sdk81.join("lib").join("winv6.3");
+ tool.libs.push(sdk_lib.join("um").join(sub));
+ let sdk_include = sdk81.join("include");
+ tool.include.push(sdk_include.join("shared"));
+ tool.include.push(sdk_include.join("um"));
+ tool.include.push(sdk_include.join("winrt"));
+ Some(tool.into_tool())
+ }
+
+ // For MSVC 11 we need to find the Windows 8 SDK.
+ pub fn find_msvc_11(tool: &str, target: &str) -> Option<Tool> {
+ let vcdir = otry!(get_vc_dir("11.0"));
+ let mut tool = otry!(get_tool(tool, &vcdir, target));
+ let sub = otry!(lib_subdir(target));
+ let sdk8 = otry!(get_sdk8_dir());
+ tool.path.push(sdk8.join("bin").join(sub));
+ let sdk_lib = sdk8.join("lib").join("win8");
+ tool.libs.push(sdk_lib.join("um").join(sub));
+ let sdk_include = sdk8.join("include");
+ tool.include.push(sdk_include.join("shared"));
+ tool.include.push(sdk_include.join("um"));
+ tool.include.push(sdk_include.join("winrt"));
+ Some(tool.into_tool())
+ }
+
+ fn add_env(tool: &mut Tool, env: &str, paths: Vec<PathBuf>) {
+ let prev = env::var_os(env).unwrap_or(OsString::new());
+ let prev = env::split_paths(&prev);
+ let new = paths.into_iter().chain(prev);
+ tool.env.push((env.to_string().into(), env::join_paths(new).unwrap()));
+ }
+
+ // Given a possible MSVC installation directory, we look for the linker and
+ // then add the MSVC library path.
+ fn get_tool(tool: &str, path: &Path, target: &str) -> Option<MsvcTool> {
+ bin_subdir(target)
+ .into_iter()
+ .map(|(sub, host)| (path.join("bin").join(sub).join(tool), path.join("bin").join(host)))
+ .filter(|&(ref path, _)| path.is_file())
+ .map(|(path, host)| {
+ let mut tool = MsvcTool::new(path);
+ tool.path.push(host);
+ tool
+ })
+ .filter_map(|mut tool| {
+ let sub = otry!(vc_lib_subdir(target));
+ tool.libs.push(path.join("lib").join(sub));
+ tool.include.push(path.join("include"));
+ let atlmfc_path = path.join("atlmfc");
+ if atlmfc_path.exists() {
+ tool.libs.push(atlmfc_path.join("lib").join(sub));
+ tool.include.push(atlmfc_path.join("include"));
+ }
+ Some(tool)
+ })
+ .next()
+ }
+
+ // To find MSVC we look in a specific registry key for the version we are
+ // trying to find.
+ fn get_vc_dir(ver: &str) -> Option<PathBuf> {
+ let key = r"SOFTWARE\Microsoft\VisualStudio\SxS\VC7";
+ let key = otry!(LOCAL_MACHINE.open(key.as_ref()).ok());
+ let path = otry!(key.query_str(ver).ok());
+ Some(path.into())
+ }
+
+ // To find the Universal CRT we look in a specific registry key for where
+ // all the Universal CRTs are located and then sort them asciibetically to
+ // find the newest version. While this sort of sorting isn't ideal, it is
+ // what vcvars does so that's good enough for us.
+ //
+ // Returns a pair of (root, version) for the ucrt dir if found
+ fn get_ucrt_dir() -> Option<(PathBuf, String)> {
+ let key = r"SOFTWARE\Microsoft\Windows Kits\Installed Roots";
+ let key = otry!(LOCAL_MACHINE.open(key.as_ref()).ok());
+ let root = otry!(key.query_str("KitsRoot10").ok());
+ let readdir = otry!(Path::new(&root).join("lib").read_dir().ok());
+ let max_libdir = otry!(readdir.filter_map(|dir| dir.ok())
+ .map(|dir| dir.path())
+ .filter(|dir| {
+ dir.components()
+ .last()
+ .and_then(|c| c.as_os_str().to_str())
+ .map(|c| c.starts_with("10.") && dir.join("ucrt").is_dir())
+ .unwrap_or(false)
+ })
+ .max());
+ let version = max_libdir.components().last().unwrap();
+ let version = version.as_os_str().to_str().unwrap().to_string();
+ Some((root.into(), version))
+ }
+
+ // Vcvars finds the correct version of the Windows 10 SDK by looking
+ // for the include `um\Windows.h` because sometimes a given version will
+ // only have UCRT bits without the rest of the SDK. Since we only care about
+ // libraries and not includes, we instead look for `um\x64\kernel32.lib`.
+ // Since the 32-bit and 64-bit libraries are always installed together we
+ // only need to bother checking x64, making this code a tiny bit simpler.
+ // Like we do for the Universal CRT, we sort the possibilities
+ // asciibetically to find the newest one as that is what vcvars does.
+ fn get_sdk10_dir() -> Option<(PathBuf, String)> {
+ let key = r"SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0";
+ let key = otry!(LOCAL_MACHINE.open(key.as_ref()).ok());
+ let root = otry!(key.query_str("InstallationFolder").ok());
+ let readdir = otry!(Path::new(&root).join("lib").read_dir().ok());
+ let mut dirs = readdir.filter_map(|dir| dir.ok())
+ .map(|dir| dir.path())
+ .collect::<Vec<_>>();
+ dirs.sort();
+ let dir = otry!(dirs.into_iter()
+ .rev()
+ .filter(|dir| dir.join("um").join("x64").join("kernel32.lib").is_file())
+ .next());
+ let version = dir.components().last().unwrap();
+ let version = version.as_os_str().to_str().unwrap().to_string();
+ Some((root.into(), version))
+ }
+
+ // Interestingly there are several subdirectories, `win7` `win8` and
+ // `winv6.3`. Vcvars seems to only care about `winv6.3` though, so the same
+ // applies to us. Note that if we were targetting kernel mode drivers
+ // instead of user mode applications, we would care.
+ fn get_sdk81_dir() -> Option<PathBuf> {
+ let key = r"SOFTWARE\Microsoft\Microsoft SDKs\Windows\v8.1";
+ let key = otry!(LOCAL_MACHINE.open(key.as_ref()).ok());
+ let root = otry!(key.query_str("InstallationFolder").ok());
+ Some(root.into())
+ }
+
+ fn get_sdk8_dir() -> Option<PathBuf> {
+ let key = r"SOFTWARE\Microsoft\Microsoft SDKs\Windows\v8.0";
+ let key = otry!(LOCAL_MACHINE.open(key.as_ref()).ok());
+ let root = otry!(key.query_str("InstallationFolder").ok());
+ Some(root.into())
+ }
+
+ const PROCESSOR_ARCHITECTURE_INTEL: u16 = 0;
+ const PROCESSOR_ARCHITECTURE_AMD64: u16 = 9;
+ const X86: u16 = PROCESSOR_ARCHITECTURE_INTEL;
+ const X86_64: u16 = PROCESSOR_ARCHITECTURE_AMD64;
+
+ // When choosing the tool to use, we have to choose the one which matches
+ // the target architecture. Otherwise we end up in situations where someone
+ // on 32-bit Windows is trying to cross compile to 64-bit and it tries to
+ // invoke the native 64-bit compiler which won't work.
+ //
+ // For the return value of this function, the first member of the tuple is
+ // the folder of the tool we will be invoking, while the second member is
+ // the folder of the host toolchain for that tool which is essential when
+ // using a cross linker. We return a Vec since on x64 there are often two
+ // linkers that can target the architecture we desire. The 64-bit host
+ // linker is preferred, and hence first, due to 64-bit allowing it more
+ // address space to work with and potentially being faster.
+ fn bin_subdir(target: &str) -> Vec<(&'static str, &'static str)> {
+ let arch = target.split('-').next().unwrap();
+ match (arch, host_arch()) {
+ ("i586", X86) | ("i686", X86) => vec![("", "")],
+ ("i586", X86_64) | ("i686", X86_64) => vec![("amd64_x86", "amd64"), ("", "")],
+ ("x86_64", X86) => vec![("x86_amd64", "")],
+ ("x86_64", X86_64) => vec![("amd64", "amd64"), ("x86_amd64", "")],
+ ("arm", X86) => vec![("x86_arm", "")],
+ ("arm", X86_64) => vec![("amd64_arm", "amd64"), ("x86_arm", "")],
+ _ => vec![],
+ }
+ }
+
+ fn lib_subdir(target: &str) -> Option<&'static str> {
+ let arch = target.split('-').next().unwrap();
+ match arch {
+ "i586" | "i686" => Some("x86"),
+ "x86_64" => Some("x64"),
+ "arm" => Some("arm"),
+ _ => None,
+ }
+ }
+
+ // MSVC's x86 libraries are not in a subfolder
+ fn vc_lib_subdir(target: &str) -> Option<&'static str> {
+ let arch = target.split('-').next().unwrap();
+ match arch {
+ "i586" | "i686" => Some(""),
+ "x86_64" => Some("amd64"),
+ "arm" => Some("arm"),
+ _ => None,
+ }
+ }
+
+ #[allow(bad_style)]
+ fn host_arch() -> u16 {
+ type DWORD = u32;
+ type WORD = u16;
+ type LPVOID = *mut u8;
+ type DWORD_PTR = usize;
+
+ #[repr(C)]
+ struct SYSTEM_INFO {
+ wProcessorArchitecture: WORD,
+ _wReserved: WORD,
+ _dwPageSize: DWORD,
+ _lpMinimumApplicationAddress: LPVOID,
+ _lpMaximumApplicationAddress: LPVOID,
+ _dwActiveProcessorMask: DWORD_PTR,
+ _dwNumberOfProcessors: DWORD,
+ _dwProcessorType: DWORD,
+ _dwAllocationGranularity: DWORD,
+ _wProcessorLevel: WORD,
+ _wProcessorRevision: WORD,
+ }
+
+ extern "system" {
+ fn GetNativeSystemInfo(lpSystemInfo: *mut SYSTEM_INFO);
+ }
+
+ unsafe {
+ let mut info = mem::zeroed();
+ GetNativeSystemInfo(&mut info);
+ info.wProcessorArchitecture
+ }
+ }
+
+ // Given a registry key, look at all the sub keys and find the one which has
+ // the maximal numeric value.
+ //
+ // Returns the name of the maximal key as well as the opened maximal key.
+ fn max_version(key: &RegistryKey) -> Option<(OsString, RegistryKey)> {
+ let mut max_vers = 0;
+ let mut max_key = None;
+ for subkey in key.iter().filter_map(|k| k.ok()) {
+ let val = subkey.to_str()
+ .and_then(|s| s.trim_left_matches("v").replace(".", "").parse().ok());
+ let val = match val {
+ Some(s) => s,
+ None => continue,
+ };
+ if val > max_vers {
+ if let Ok(k) = key.open(&subkey) {
+ max_vers = val;
+ max_key = Some((subkey, k));
+ }
+ }
+ }
+ max_key
+ }
+
+ pub fn has_msbuild_version(version: &str) -> bool {
+ match version {
+ "15.0" => {
+ find_msbuild_vs15("x86_64-pc-windows-msvc").is_some() ||
+ find_msbuild_vs15("i686-pc-windows-msvc").is_some()
+ }
+ "12.0" | "14.0" => {
+ LOCAL_MACHINE.open(
+ &OsString::from(format!("SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\{}",
+ version))).is_ok()
+ }
+ _ => false
+ }
+ }
+
+ // see http://stackoverflow.com/questions/328017/path-to-msbuild
+ pub fn find_msbuild(target: &str) -> Option<Tool> {
+ // VS 15 (2017) changed how to locate msbuild
+ if let Some(r) = find_msbuild_vs15(target) {
+ return Some(r);
+ } else {
+ find_old_msbuild(target)
+ }
+ }
+
+ fn find_msbuild_vs15(target: &str) -> Option<Tool> {
+ // Seems like this could also go through SetupConfiguration,
+ // or that find_msvc_15 could just use this registry key
+ // instead of the COM interface.
+ let key = r"SOFTWARE\WOW6432Node\Microsoft\VisualStudio\SxS\VS7";
+ LOCAL_MACHINE.open(key.as_ref())
+ .ok()
+ .and_then(|key| {
+ key.query_str("15.0").ok()
+ })
+ .map(|path| {
+ let path = PathBuf::from(path).join(r"MSBuild\15.0\Bin\MSBuild.exe");
+ let mut tool = Tool::new(path);
+ if target.contains("x86_64") {
+ tool.env.push(("Platform".into(), "X64".into()));
+ }
+ tool
+ })
+ }
+
+ fn find_old_msbuild(target: &str) -> Option<Tool> {
+ let key = r"SOFTWARE\Microsoft\MSBuild\ToolsVersions";
+ LOCAL_MACHINE.open(key.as_ref())
+ .ok()
+ .and_then(|key| {
+ max_version(&key).and_then(|(_vers, key)| key.query_str("MSBuildToolsPath").ok())
+ })
+ .map(|path| {
+ let mut path = PathBuf::from(path);
+ path.push("MSBuild.exe");
+ let mut tool = Tool::new(path);
+ if target.contains("x86_64") {
+ tool.env.push(("Platform".into(), "X64".into()));
+ }
+ tool
+ })
+ }
+}