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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/CREDITS.md | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/CREDITS.md')
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diff --git a/V3/CREDITS.md b/V3/CREDITS.md new file mode 100644 index 0000000..c0e01e0 --- /dev/null +++ b/V3/CREDITS.md @@ -0,0 +1,51 @@ +Credits +======= + +Most of the content - especially sprites and map textures - is taken from the FLARE game. +http://flarerpg.org/ +https://github.com/clintbellanger/flare-game +"All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted." + +The maps were created with the Tiled Map Editor <http://www.mapeditor.org/>. +Special thanks to Sabrina for pulling an all nighter and creating the large map for the main mission. + +Further content: +---------------- +* Castle sprite from Feudal Wars (CC0) + <http://opengameart.org/content/western-european-castle-isometric-25d> +* Animated particle effects #1 and #2 by para (CC0) + <http://opengameart.org/content/animated-particle-effects-1> + <http://opengameart.org/content/animated-particle-effects-2> +* Explosion animation and sound by WrathGames Studio <http://wrathgames.com/blog> (CC-BY 3.0) + <http://opengameart.org/content/wgstudio-explosion-animation> + <http://opengameart.org/content/wgs-sound-fx-explosion-1> +* The Fleischklops / Meatball sprite is licenced under CC BY 3.0. + It was created using Clint Bellanger's Zombie (CC BY 3.0) + http://opengameart.org/content/zombie-0 + +Title screen: +------------- +* "The Triumph of Death" by Pieter Bruegel the Elder (1525 - 1569) + <https://pixabay.com/en/oil-painting-death-classical-1178909/> + +Music: +------ +* Title screen music by Kosta T / Konstantin Trokay (CC BY-NC 4.0) + <http://freemusicarchive.org/music/kosta_t/> +* Game screen music + <http://freemusicarchive.org/music/Unheard_Music_Concepts/Harbour/UnheardMusicConcepts__04_Afraid_to_Go> + +Sounds: +------- +* Wet squish, slurp impacts by Independent.nu (CC0): + <http://opengameart.org/content/8-wet-squish-slurp-impacts> +* High Quality Explosions by Michel Baradari (CC-BY 3.0): + <http://opengameart.org/content/2-high-quality-explosions> +* The Skeleton Horse sound + <http://soundbible.com/254-Horses-Galloping-Off.html> +* The Knight sound + <http://soundbible.com/1329-Soldiers-Marching.html> +* The Meatball sound + <http://soundbible.com/1963-Giant-Monster.html> +* The walking sound of the remaining creatures + <http://soundbible.com/1432-Walking-On-Gravel.html>
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