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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/AiState.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
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Add project files.v1.0release
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+namespace V3.AI
+{
+ /// <summary>
+ /// An action state for the AI player that is part of a strategy. A state
+ /// defines the specific actions to take (for example, defend peasants, or
+ /// attack enemy creatures).
+ /// </summary>
+ public enum AiState
+ {
+ /// <summary>
+ /// Waiting for the player actions.
+ /// </summary>
+ Idle,
+ /// <summary>
+ /// Defend peasants so that they don't become zombies.
+ /// </summary>
+ DefendPeasants,
+ /// <summary>
+ /// Attack enemy creatures.
+ /// </summary>
+ AttackCreatures,
+ /// <summary>
+ /// Attack the necromancer directly.
+ /// </summary>
+ AttackNecromancer
+ }
+}