From ced3d03bdb3ce866d832e03fb212865140905a9a Mon Sep 17 00:00:00 2001 From: Thomas Leyh Date: Sun, 24 Jul 2016 08:14:18 +0200 Subject: Add project files. --- V3/AI/AiState.cs | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 V3/AI/AiState.cs (limited to 'V3/AI/AiState.cs') diff --git a/V3/AI/AiState.cs b/V3/AI/AiState.cs new file mode 100644 index 0000000..1bc0ab0 --- /dev/null +++ b/V3/AI/AiState.cs @@ -0,0 +1,27 @@ +namespace V3.AI +{ + /// + /// An action state for the AI player that is part of a strategy. A state + /// defines the specific actions to take (for example, defend peasants, or + /// attack enemy creatures). + /// + public enum AiState + { + /// + /// Waiting for the player actions. + /// + Idle, + /// + /// Defend peasants so that they don't become zombies. + /// + DefendPeasants, + /// + /// Attack enemy creatures. + /// + AttackCreatures, + /// + /// Attack the necromancer directly. + /// + AttackNecromancer + } +} -- cgit v1.2.1