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/*******************************
Mac support for HID Test GUI
Alan Ott
Signal 11 Software
*******************************/
#include <fx.h>
#import <Cocoa/Cocoa.h>
extern FXMainWindow *g_main_window;
@interface MyAppDelegate : NSObject
{
}
@end
@implementation MyAppDelegate
- (void) applicationWillBecomeActive:(NSNotification*)notif
{
printf("WillBecomeActive\n");
g_main_window->show();
}
- (void) applicationWillTerminate:(NSNotification*)notif
{
/* Doesn't get called. Not sure why */
printf("WillTerminate\n");
FXApp::instance()->exit();
}
- (NSApplicationTerminateReply) applicationShouldTerminate:(NSApplication*)sender
{
/* Doesn't get called. Not sure why */
printf("ShouldTerminate\n");
return YES;
}
- (void) applicationWillHide:(NSNotification*)notif
{
printf("WillHide\n");
g_main_window->hide();
}
- (void) handleQuitEvent:(NSAppleEventDescriptor*)event withReplyEvent:(NSAppleEventDescriptor*)replyEvent
{
printf("QuitEvent\n");
FXApp::instance()->exit();
}
@end
extern "C" {
void
init_apple_message_system()
{
static MyAppDelegate *d = [MyAppDelegate new];
[[NSApplication sharedApplication] setDelegate:d];
/* Register for Apple Events. */
/* This is from
http://stackoverflow.com/questions/1768497/application-exit-event */
NSAppleEventManager *aem = [NSAppleEventManager sharedAppleEventManager];
[aem setEventHandler:d
andSelector:@selector(handleQuitEvent:withReplyEvent:)
forEventClass:kCoreEventClass andEventID:kAEQuitApplication];
}
void
check_apple_events()
{
NSApplication *app = [NSApplication sharedApplication];
NSAutoreleasePool *pool = [NSAutoreleasePool new];
while (1) {
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:nil
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == NULL)
break;
else {
//printf("Event happened: Type: %d\n", event->_type);
[app sendEvent: event];
}
}
[pool release];
}
} /* extern "C" */
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