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path: root/V3/Objects/Sprite/ZombieSprite.cs
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namespace V3.Objects.Sprite
{
    public sealed class ZombieSprite : AbstractSpriteCreature
    {
        protected override string TextureFile { get; } = "zombie";
        protected override int AttackingFrames { get; } = 8;
        protected override int DyingTextureIndex { get; } = 22;
        protected override int SpecialTextureIndex { get; } = 36;
        protected override int SpecialFrames { get; } = 8;
    }
}