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namespace V3.Objects.Sprite
{
public sealed class MeatballSprite : AbstractSpriteCreature
{
protected override string TextureFile { get; } = "fleischklops";
protected override int AttackingFrames { get; } = 12;
protected override int DyingFrames { get; } = 8;
protected override int AttackingTextureIndex { get; } = 12;
protected override int DyingTextureIndex { get; } = 24;
}
}
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