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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using V3.Data;
namespace V3.Effects
{
/// <summary>
/// Interface for a single effect.
/// </summary>
public interface IEffect
{
/// <summary>
/// Is the effect playing at the moment?
/// </summary>
bool IsPlaying { get; }
/// <summary>
/// Play the specific effect once, do not loop.
/// </summary>
/// <param name="position">Position where effect should be played. Points to the middle of the effect animation.</param>
/// <param name="size">Size of the effect.</param>
/// <param name="optionsManager">For checking the volume of the sound if there is one.</param>
void PlayOnce(Point position, Point size, IOptionsManager optionsManager);
/// <summary>
/// Update the effect.
/// </summary>
/// <param name="gameTime">Game time used for checking animation duration.</param>
void Update(GameTime gameTime);
/// <summary>
/// Draw the effect.
/// </summary>
/// <param name="spriteBatch">Sprite batch used.</param>
void Draw(SpriteBatch spriteBatch);
/// <summary>
/// Load graphics and possibly sound for the effect.
/// </summary>
/// <param name="contentManager">Content manager used.</param>
void LoadContent(ContentManager contentManager);
}
}
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