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using Microsoft.Xna.Framework;
using V3.Objects;
namespace V3.Camera
{
public interface ICamera
{
Matrix Transform { get; set; }
Vector2 Location { get; set; }
Point ScreenSize { get; }
Rectangle ScreenRectangle { get; }
void Update(ICreature player);
int MapPixelWidth { get; set; }
int MapPixelHeight { get; set; }
}
}
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