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using Microsoft.Xna.Framework;
using V3.Objects;
namespace V3.AI.Internal
{
/// <summary>
/// Moves a creature to a destination point.
/// </summary>
// ReSharper disable once ClassNeverInstantiated.Global
public class MoveAction : AbstractAction
{
private ICreature mCreature;
private Vector2 mDestination;
/// <summary>
/// Creates a new MoveAction to move the given creature to the given
/// destination.
/// </summary>
/// <param name="creature">the creature to mvoe</param>
/// <param name="destination">the destination of the creature</param>
public MoveAction(ICreature creature, Vector2 destination)
{
mCreature = creature;
mDestination = destination;
}
/// <summary>
/// Start the execution of the action.
/// </summary>
public override void Start()
{
mCreature.Move(mDestination);
base.Start();
}
protected override ActionState GetNextState()
{
switch (mCreature.MovementState)
{
case MovementState.Idle:
return ActionState.Done;
case MovementState.Attacking:
case MovementState.Dying:
return ActionState.Failed;
case MovementState.Moving:
return ActionState.Executing;
default:
return ActionState.Failed;
}
}
}
}
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