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namespace V3.AI
{
/// <summary>
/// An action state for the AI player that is part of a strategy. A state
/// defines the specific actions to take (for example, defend peasants, or
/// attack enemy creatures).
/// </summary>
public enum AiState
{
/// <summary>
/// Waiting for the player actions.
/// </summary>
Idle,
/// <summary>
/// Defend peasants so that they don't become zombies.
/// </summary>
DefendPeasants,
/// <summary>
/// Attack enemy creatures.
/// </summary>
AttackCreatures,
/// <summary>
/// Attack the necromancer directly.
/// </summary>
AttackNecromancer
}
}
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