aboutsummaryrefslogtreecommitdiff
path: root/V3/Objects/SkeletonHorse.cs
diff options
context:
space:
mode:
Diffstat (limited to 'V3/Objects/SkeletonHorse.cs')
-rw-r--r--V3/Objects/SkeletonHorse.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/V3/Objects/SkeletonHorse.cs b/V3/Objects/SkeletonHorse.cs
new file mode 100644
index 0000000..6cd441d
--- /dev/null
+++ b/V3/Objects/SkeletonHorse.cs
@@ -0,0 +1,87 @@
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using V3.Data;
+using V3.Map;
+using V3.Objects.Movement;
+using V3.Objects.Sprite;
+
+namespace V3.Objects
+{
+ public sealed class SkeletonHorse : AbstractCreature
+ {
+ public SkeletonHorse(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics)
+ {
+ }
+
+ private Skeleton mSkeleton;
+
+ protected override ISpriteCreature[] Sprite { get; } = {new SkeletonHorseSprite()};
+ protected override IMovable MovementScheme { get; } = new PlayerMovement();
+ protected override CreatureType Type { get; } = CreatureType.SkeletonHorse;
+ public override string Name { get; protected set; } = "Totenpferd";
+ public override int Life { get; protected set; } = 150;
+ public override int MaxLife { get; protected set; } = 150;
+ public override int Speed { get; } = 20;
+ public override int Attack { get; protected set; }
+ public override int AttackRadius { get; protected set; }
+ public override int SightRadius { get; protected set; }
+ public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5);
+ public override TimeSpan Recovery { get; set; }
+ public override Faction Faction { get; } = Faction.Undead;
+ public override ICreature IsAttacking { get; set; }
+ public override IBuilding IsAttackingBuilding { get; set; }
+
+ protected override Point CreatureSize { get; } = new Point(36);
+ protected override Point BoundaryShift { get; } = new Point(-18, -24);
+
+ /// <summary>
+ /// A skeleton mounts a horse, becoming a skeleton rider.
+ /// </summary>
+ /// <param name="skeleton">The skeleton which mounts the horse.</param>
+ public void Mount(Skeleton skeleton)
+ {
+ if (IsDead || skeleton.IsDead || mSkeleton != null) return;
+ skeleton.Mounted = true;
+ mSkeleton = skeleton;
+ ChangeEquipment(EquipmentType.Body, new SkeletonRiderSprite());
+ Attack = skeleton.Attack;
+ AttackRadius = skeleton.AttackRadius * 2;
+ // Sight radius is higher because skeleton is mounted.
+ SightRadius = skeleton.SightRadius * 2;
+ Name = "Skelettreiter";
+ }
+
+ protected override void Die()
+ {
+ if (mSkeleton != null)
+ {
+ mSkeleton.Position = Position;
+ mSkeleton.Mounted = false;
+ mSkeleton = null;
+ ChangeEquipment(EquipmentType.Body, new SkeletonHorseSprite());
+ }
+ base.Die();
+ }
+
+ public override CreatureData SaveData()
+ {
+ var data = base.SaveData();
+ if (mSkeleton != null)
+ data.SkeletonId = mSkeleton.Id;
+ return data;
+ }
+
+ public override void LoadReferences(CreatureData data, Dictionary<int, ICreature> creatures)
+ {
+ base.LoadReferences(data, creatures);
+ if (creatures.ContainsKey(data.SkeletonId))
+ {
+ var creature = creatures[data.SkeletonId];
+ if (creature is Skeleton)
+ Mount((Skeleton) creature);
+ }
+ }
+ }
+}