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-rw-r--r--V3/Objects/Skeleton.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/V3/Objects/Skeleton.cs b/V3/Objects/Skeleton.cs
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+using System;
+using Microsoft.Xna.Framework.Content;
+using V3.Data;
+using V3.Map;
+using V3.Objects.Movement;
+using V3.Objects.Sprite;
+
+namespace V3.Objects
+{
+ /// <summary>
+ /// A skeleton controlled by the necromancer.
+ /// </summary>
+ public class Skeleton : AbstractCreature
+ {
+ /// <summary>
+ /// If the skeleton is mounted, it is not updated and drawn anymore because
+ /// instead the horse sprite is moved.
+ /// </summary>
+ public bool Mounted { private get; set; }
+
+ public override string Name { get; protected set; } = "Skelett";
+ public override int Life { get; protected set; } = 100;
+ public override int MaxLife { get; protected set; } = 100;
+ public override int Speed { get; } = 10;
+ public override int Attack { get; protected set; } = 10;
+ public override int AttackRadius { get; protected set; } = 48;
+ public override int SightRadius { get; protected set; } = 150;
+ public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5);
+ public override TimeSpan Recovery { get; set; }
+ protected override ISpriteCreature[] Sprite { get; } = {new SkeletonSprite()};
+ protected override IMovable MovementScheme { get; } = new PlayerMovement();
+ protected override CreatureType Type { get; } = CreatureType.Skeleton;
+ public override Faction Faction { get; } = Faction.Undead;
+ public override ICreature IsAttacking { get; set; }
+ public override IBuilding IsAttackingBuilding { get; set; }
+
+ // ReSharper disable once MemberCanBeProtected.Global
+ public Skeleton(ContentManager contentManager,
+ Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics)
+ : base(contentManager, pathfinder, optionsManager,achievementsAndStatistics)
+ {
+ }
+
+ public override IGameObject GetSelf()
+ {
+ return Mounted ? null : base.GetSelf();
+ }
+
+ public override CreatureData SaveData()
+ {
+ var data = base.SaveData();
+ data.Mounted = Mounted;
+ return data;
+ }
+
+ public override void LoadData(CreatureData data)
+ {
+ base.LoadData(data);
+ Mounted = data.Mounted;
+
+ if (IsUpgraded)
+ ChangeEquipment(EquipmentType.Body, new SkeletonArcherSprite());
+ }
+ }
+}