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+using Microsoft.Xna.Framework;
+using V3.Data;
+using V3.Map;
+
+namespace V3.Objects.Movement
+{
+ public interface IMovable
+ {
+ /// <summary>
+ /// Calculates a path without collisions to desired destination.
+ /// </summary>
+ /// <param name="pathfinder">Pathfinder to use.</param>
+ /// <param name="position">Current position in pixel.</param>
+ /// <param name="destination">Destination in pixel.</param>
+ void FindPath(Pathfinder pathfinder, Vector2 position, Vector2 destination);
+
+ /// <summary>
+ /// Uses pathfinder to for steady movement to new transition.
+ /// </summary>
+ /// <param name="currentPosition">Current position in pixel.</param>
+ /// <param name="speed">Movement speed of the creature.</param>
+ /// <returns>Normalized vector * speed which represents a small step in the direction of desired destination.(</returns>
+ Vector2 GiveNewPosition(Vector2 currentPosition, int speed);
+
+ /// <summary>
+ /// Calculates the direction the creature is looking when moving.
+ /// </summary>
+ MovementDirection GiveMovementDirection();
+ bool IsMoving { get; }
+
+ /// <summary>
+ /// Save the movement data to a MovementData object.
+ /// </summary>
+ /// <returns>the MovementData object with the current status</returns>
+ MovementData SaveData();
+
+ /// <summary>
+ /// Restore the movement state from the given data.
+ /// </summary>
+ /// <param name="movementData">the state of the movement to restore</param>
+ void LoadData(MovementData movementData);
+ }
+}