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+using System;
+using Microsoft.Xna.Framework.Content;
+using V3.Data;
+using V3.Map;
+using V3.Objects.Movement;
+using V3.Objects.Sprite;
+
+namespace V3.Objects
+{
+ /// <summary>
+ /// A knight which fights against the necromancer.
+ /// </summary>
+ public sealed class Knight : AbstractCreature
+ {
+ public override string Name { get; protected set; } = "Ritter";
+ public override int Life { get; protected set; } = 120;
+ public override int MaxLife { get; protected set; } = 120;
+ public override int Speed { get; } = 8;
+ public override int Attack { get; protected set; } = 15;
+ public override int AttackRadius { get; protected set; } = 48;
+ public override int SightRadius { get; protected set; } = 200;
+ public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5);
+ public override TimeSpan Recovery { get; set; }
+ protected override ISpriteCreature[] Sprite { get; } = {new ChainSprite(), new HeadChainSprite(), new ShortswordSprite(), new BucklerSprite()};
+ protected override IMovable MovementScheme { get; } = new PlayerMovement();
+ protected override CreatureType Type { get; } = CreatureType.Knight;
+ public override Faction Faction { get; } = Faction.Kingdom;
+ public override ICreature IsAttacking { get; set; }
+ public override IBuilding IsAttackingBuilding { get; set; }
+
+ public Knight(ContentManager contentManager,
+ Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics)
+ : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics)
+ {
+ }
+
+ public void MakeFemale()
+ {
+ ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite());
+ ChangeEquipment(EquipmentType.Head, new HeadChainFemaleSprite());
+ ChangeEquipment(EquipmentType.Weapon, new ShortswordFemaleSprite());
+ ChangeEquipment(EquipmentType.Offhand, new BucklerFemaleSprite());
+ }
+
+ public void RemoveArmor()
+ {
+ if (Sprite[(int) EquipmentType.Body] is ChainSprite)
+ {
+ ChangeEquipment(EquipmentType.Body, new NudeSprite());
+ }
+ else if (Sprite[(int) EquipmentType.Body] is ChainFemaleSprite)
+ {
+ ChangeEquipment(EquipmentType.Body, new NudeFemaleSprite());
+ }
+ else if (Sprite[(int)EquipmentType.Body] is NudeSprite)
+ {
+ ChangeEquipment(EquipmentType.Body, new ChainSprite());
+ }
+ else if (Sprite[(int)EquipmentType.Body] is NudeFemaleSprite)
+ {
+ ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite());
+ }
+ }
+ }
+}