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Diffstat (limited to 'V3/AI/Internal/SpawnAction.cs')
-rw-r--r-- | V3/AI/Internal/SpawnAction.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/V3/AI/Internal/SpawnAction.cs b/V3/AI/Internal/SpawnAction.cs new file mode 100644 index 0000000..4df6225 --- /dev/null +++ b/V3/AI/Internal/SpawnAction.cs @@ -0,0 +1,42 @@ +using Microsoft.Xna.Framework; +using V3.Objects; + +namespace V3.AI.Internal +{ + /// <summary> + /// Spawns a creature at a given position. + /// </summary> + // ReSharper disable once ClassNeverInstantiated.Global + public class SpawnAction : AbstractAction + { + private readonly IObjectsManager mObjectsManager; + private ICreature mCreature; + private Vector2 mPosition; + + /// <summary> + /// Creates a new SpawnAction that spawns the given creature at the + /// given position. + /// </summary> + /// <param name="objectsManager">the linked objects manager</param> + /// <param name="creature">the creature to spawn</param> + /// <param name="position">the spawn position</param> + public SpawnAction(IObjectsManager objectsManager, ICreature creature, Vector2 position) + { + mObjectsManager = objectsManager; + mCreature = creature; + mPosition = position; + } + + public override void Start() + { + mCreature.Position = mPosition; + mObjectsManager.CreateCreature(mCreature); + base.Start(); + } + + protected override ActionState GetNextState() + { + return ActionState.Done; + } + } +} |