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-rw-r--r--V3/AI/Internal/SpawnAction.cs42
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diff --git a/V3/AI/Internal/SpawnAction.cs b/V3/AI/Internal/SpawnAction.cs
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+using Microsoft.Xna.Framework;
+using V3.Objects;
+
+namespace V3.AI.Internal
+{
+ /// <summary>
+ /// Spawns a creature at a given position.
+ /// </summary>
+ // ReSharper disable once ClassNeverInstantiated.Global
+ public class SpawnAction : AbstractAction
+ {
+ private readonly IObjectsManager mObjectsManager;
+ private ICreature mCreature;
+ private Vector2 mPosition;
+
+ /// <summary>
+ /// Creates a new SpawnAction that spawns the given creature at the
+ /// given position.
+ /// </summary>
+ /// <param name="objectsManager">the linked objects manager</param>
+ /// <param name="creature">the creature to spawn</param>
+ /// <param name="position">the spawn position</param>
+ public SpawnAction(IObjectsManager objectsManager, ICreature creature, Vector2 position)
+ {
+ mObjectsManager = objectsManager;
+ mCreature = creature;
+ mPosition = position;
+ }
+
+ public override void Start()
+ {
+ mCreature.Position = mPosition;
+ mObjectsManager.CreateCreature(mCreature);
+ base.Start();
+ }
+
+ protected override ActionState GetNextState()
+ {
+ return ActionState.Done;
+ }
+ }
+}