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-rw-r--r--V3/AI/Internal/MoveAction.cs53
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diff --git a/V3/AI/Internal/MoveAction.cs b/V3/AI/Internal/MoveAction.cs
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+using Microsoft.Xna.Framework;
+using V3.Objects;
+
+namespace V3.AI.Internal
+{
+ /// <summary>
+ /// Moves a creature to a destination point.
+ /// </summary>
+ // ReSharper disable once ClassNeverInstantiated.Global
+ public class MoveAction : AbstractAction
+ {
+ private ICreature mCreature;
+ private Vector2 mDestination;
+
+ /// <summary>
+ /// Creates a new MoveAction to move the given creature to the given
+ /// destination.
+ /// </summary>
+ /// <param name="creature">the creature to mvoe</param>
+ /// <param name="destination">the destination of the creature</param>
+ public MoveAction(ICreature creature, Vector2 destination)
+ {
+ mCreature = creature;
+ mDestination = destination;
+ }
+
+ /// <summary>
+ /// Start the execution of the action.
+ /// </summary>
+ public override void Start()
+ {
+ mCreature.Move(mDestination);
+ base.Start();
+ }
+
+ protected override ActionState GetNextState()
+ {
+ switch (mCreature.MovementState)
+ {
+ case MovementState.Idle:
+ return ActionState.Done;
+ case MovementState.Attacking:
+ case MovementState.Dying:
+ return ActionState.Failed;
+ case MovementState.Moving:
+ return ActionState.Executing;
+ default:
+ return ActionState.Failed;
+ }
+ }
+
+ }
+}