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Diffstat (limited to 'V3/AI/Internal/AttackStrategy.cs')
-rw-r--r-- | V3/AI/Internal/AttackStrategy.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/V3/AI/Internal/AttackStrategy.cs b/V3/AI/Internal/AttackStrategy.cs new file mode 100644 index 0000000..d108b1f --- /dev/null +++ b/V3/AI/Internal/AttackStrategy.cs @@ -0,0 +1,48 @@ +namespace V3.AI.Internal +{ + /// <summary> + /// A simple strategy for the computer player that tells him to attack the + /// enemy creatures. + /// </summary> + internal class AttackStrategy : IStrategy + { + /// <summary> + /// Updates the current state according to the game situtation. + /// </summary> + /// <param name="state">the current state</param> + /// <param name="worldView">the current view of the game world</param> + /// <returns>the next state indicated by this strategy</returns> + public AiState Update(AiState state, IWorldView worldView) + { + switch (state) + { + case AiState.Idle: + if (worldView.InitialPlebsCount - worldView.PlebsCount > 3) + { + return AiState.DefendPeasants; + } + break; + case AiState.DefendPeasants: + if (worldView.PlebsCount < worldView.InitialPlebsCount * 0.75 || worldView.EnemyCount > 20) + { + return AiState.AttackCreatures; + } + break; + case AiState.AttackCreatures: + if (worldView.NecromancerHealth < 0.1) + { + return AiState.AttackNecromancer; + } + break; + case AiState.AttackNecromancer: + if (worldView.NecromancerHealth >= 0.1) + { + return AiState.AttackCreatures; + } + break; + } + + return state; + } + } +} |