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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Screens/FpsCounter.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
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Add project files.v1.0release
Diffstat (limited to 'V3/Screens/FpsCounter.cs')
-rw-r--r--V3/Screens/FpsCounter.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/V3/Screens/FpsCounter.cs b/V3/Screens/FpsCounter.cs
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+using System;
+using Microsoft.Xna.Framework;
+
+namespace V3.Screens
+{
+ /// <summary>
+ /// Counts the frames per second based on the elapsed time and the number
+ /// of frames that have been drawn. Call Update in each Update, and
+ /// AddFrame in each Draw.
+ /// </summary>
+ public sealed class FpsCounter
+ {
+ /// <summary>
+ /// The current frames per second.
+ /// </summary>
+ public int Fps { get; private set; }
+
+ private int mFrameCount;
+ private TimeSpan mTimeSpan = TimeSpan.Zero;
+
+ /// <summary>
+ /// Updates the elapsed time and -- once every second -- the fps value.
+ /// </summary>
+ /// <param name="gameTime">the elapsed game time</param>
+ public void Update(GameTime gameTime)
+ {
+ mTimeSpan += gameTime.ElapsedGameTime;
+
+ if (mTimeSpan > TimeSpan.FromSeconds(1))
+ {
+ mTimeSpan -= TimeSpan.FromSeconds(1);
+ Fps = mFrameCount;
+ mFrameCount = 0;
+ }
+ }
+
+ /// <summary>
+ /// Registers that a frame has been drawn. Should be called once for
+ /// every Draw.
+ /// </summary>
+ public void AddFrame()
+ {
+ mFrameCount++;
+ }
+ }
+}