diff options
author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
---|---|---|
committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Sprite/EquipmentType.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/Objects/Sprite/EquipmentType.cs')
-rw-r--r-- | V3/Objects/Sprite/EquipmentType.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/V3/Objects/Sprite/EquipmentType.cs b/V3/Objects/Sprite/EquipmentType.cs new file mode 100644 index 0000000..611c35d --- /dev/null +++ b/V3/Objects/Sprite/EquipmentType.cs @@ -0,0 +1,10 @@ +namespace V3.Objects.Sprite +{ + /// <summary> + /// Different types of equipment slots. + /// </summary> + public enum EquipmentType + { + Body, Head, Weapon, Offhand + } +}
\ No newline at end of file |