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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Sprite/ArrowSprite.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
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Add project files.v1.0release
Diffstat (limited to 'V3/Objects/Sprite/ArrowSprite.cs')
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diff --git a/V3/Objects/Sprite/ArrowSprite.cs b/V3/Objects/Sprite/ArrowSprite.cs
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+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace V3.Objects.Sprite
+{
+ /// <summary>
+ /// A simple arrow from different directions without animations.
+ /// </summary>
+ public sealed class ArrowSprite : ISpriteCreature
+ {
+ private Texture2D mTexture;
+ private const int Size = 64;
+
+ public void Load(ContentManager contentManager)
+ {
+ mTexture = contentManager.Load<Texture2D>("Sprites/arrows");
+ }
+
+ public void Draw(SpriteBatch spriteBatch, Vector2 position, MovementState movementState, MovementDirection movementDirection)
+ {
+ spriteBatch.Draw(mTexture, position - new Vector2(Size / 2f), new Rectangle(0, Size * (int) movementDirection, Size, Size), Color.White);
+ }
+
+ public void DrawStatic(SpriteBatch spriteBatch,
+ Point position,
+ MovementState movementState,
+ MovementDirection movementDirection)
+ {
+ Draw(spriteBatch, position.ToVector2(), movementState, movementDirection);
+ }
+
+ public void PlayAnimation(GameTime gameTime)
+ {
+ }
+
+ public void PlayOnce(MovementState animation, TimeSpan duration)
+ {
+ }
+ }
+} \ No newline at end of file