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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Movement.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/Objects/Movement.cs')
-rw-r--r-- | V3/Objects/Movement.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/V3/Objects/Movement.cs b/V3/Objects/Movement.cs new file mode 100644 index 0000000..3dfa01b --- /dev/null +++ b/V3/Objects/Movement.cs @@ -0,0 +1,20 @@ +// ReSharper disable InconsistentNaming +namespace V3.Objects +{ + /// <summary> + /// Cardinal directions to show where the specific creature is facing. + /// Because of the isometric viewpoint N(orth) is the upper right. + /// </summary> + public enum MovementDirection + { + W, NW, N, NO, O, SO, S, SW + } + + /// <summary> + /// The basic movement states a creature must hold. + /// </summary> + public enum MovementState + { + Idle, Moving, Attacking, Dying, Special + } +}
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