aboutsummaryrefslogtreecommitdiff
path: root/V3/Objects/Meatball.cs
diff options
context:
space:
mode:
authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Meatball.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
V3-release.tar.bz2
Add project files.v1.0release
Diffstat (limited to 'V3/Objects/Meatball.cs')
-rw-r--r--V3/Objects/Meatball.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/V3/Objects/Meatball.cs b/V3/Objects/Meatball.cs
new file mode 100644
index 0000000..144ef90
--- /dev/null
+++ b/V3/Objects/Meatball.cs
@@ -0,0 +1,36 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using V3.Data;
+using V3.Map;
+using V3.Objects.Movement;
+using V3.Objects.Sprite;
+
+namespace V3.Objects
+{
+ public sealed class Meatball : AbstractCreature
+ {
+ public Meatball(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics)
+ {
+ }
+
+ protected override ISpriteCreature[] Sprite { get; } = { new MeatballSprite() };
+ protected override IMovable MovementScheme { get; } = new PlayerMovement();
+ protected override CreatureType Type { get; } = CreatureType.Meatball;
+ public override string Name { get; protected set; } = "Fleischball";
+ public override int Life { get; protected set; } = 200;
+ public override int MaxLife { get; protected set; } = 200;
+ public override int Speed { get; } = 5;
+ public override int Attack { get; protected set; } = 70;
+ public override int AttackRadius { get; protected set; } = 60;
+ public override int SightRadius { get; protected set; } = 100;
+ public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(1);
+ public override TimeSpan Recovery { get; set; }
+ public override Faction Faction { get; } = Faction.Undead;
+ public override ICreature IsAttacking { get; set; }
+ public override IBuilding IsAttackingBuilding { get; set; }
+
+ protected override Point CreatureSize { get; } = new Point(36);
+ protected override Point BoundaryShift { get; } = new Point(-18, -24);
+ }
+}