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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Forge.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
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Add project files.v1.0release
Diffstat (limited to 'V3/Objects/Forge.cs')
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1 files changed, 19 insertions, 0 deletions
diff --git a/V3/Objects/Forge.cs b/V3/Objects/Forge.cs
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+using Microsoft.Xna.Framework;
+
+namespace V3.Objects
+{
+ /// <summary>
+ /// A Forge which can be attacked.
+ /// </summary>
+ public sealed class Forge : AbstractBuilding
+ {
+ public override string Name { get; } = "Schmiede";
+ protected override int MaxRobustness { get; } = 200;
+ public override int Robustness { get; protected set; } = 200;
+ public override int MaxGivesWeapons { get; protected set; } = 10;
+
+ public Forge(Vector2 position, Rectangle size, string textureName, BuildingFace facing) : base(position, size, textureName, facing)
+ {
+ }
+ }
+}