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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Map/SearchNode.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/Map/SearchNode.cs')
-rw-r--r-- | V3/Map/SearchNode.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/V3/Map/SearchNode.cs b/V3/Map/SearchNode.cs new file mode 100644 index 0000000..db49f14 --- /dev/null +++ b/V3/Map/SearchNode.cs @@ -0,0 +1,31 @@ +using Microsoft.Xna.Framework; + +namespace V3.Map +{ + class SearchNode + { + // Location on the map + public Vector2 mPosition; + + // If true, the sprite can walk on + public bool mWalkable; + + // + public SearchNode[] mNeighbors; + + // Previous node + public SearchNode mParent; + + // Check whether a node is in the open list + public bool mInOpenList; + + // Check whether a node is in the closed list + public bool mInClosedList; + + // DIstance from the start node to the goal node (F value) + public float mDistanceToGoal; + + // Distance traveled from the spawn point (G value) + public float mDistanceTraveled; + } +}
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