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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Input/IInputManager.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/Input/IInputManager.cs')
-rw-r--r-- | V3/Input/IInputManager.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/V3/Input/IInputManager.cs b/V3/Input/IInputManager.cs new file mode 100644 index 0000000..b092ebb --- /dev/null +++ b/V3/Input/IInputManager.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; + +namespace V3.Input +{ + /// <summary> + /// Watches the state of the mouse and keyboard and creates events if a + /// change (key pressed or released) is detected. To use this class, call + /// Update in every update round. After the update, you may access the + /// generated events in KeyEvents and MouseEvents. The input manager only + /// watches the mouse buttons and keys listed in sWatchedKeys and + /// sWatchedButtons. + /// </summary> + public interface IInputManager + { + /// <summary> + /// The key events that were generated during the last update. Reset + /// in the next update. + /// </summary> + ICollection<IKeyEvent> KeyEvents { get; } + + /// <summary> + /// The mouse events that were generated during the last update. Reset in + /// the next update. + /// </summary> + ICollection<IMouseEvent> MouseEvents { get; } + + /// <summary> + /// Updates the keyboard and mouse status and generates the key and mouse + /// events in KeyEvents and MouseEvents if changes were detected. Should + /// be called once every update, before doing something else. + /// </summary> + void Update(); + } +}
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