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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Data/IPathManager.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/Data/IPathManager.cs')
-rw-r--r-- | V3/Data/IPathManager.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/V3/Data/IPathManager.cs b/V3/Data/IPathManager.cs new file mode 100644 index 0000000..5574b35 --- /dev/null +++ b/V3/Data/IPathManager.cs @@ -0,0 +1,30 @@ +namespace V3.Data +{ + /// <summary> + /// Provides access to the default applications path, i. e. the + /// directories where save games, achievements and other persistent data + /// can be stored. + /// </summary> + public interface IPathManager + { + /// <summary> + /// The base directory for persistent application data. + /// </summary> + string AppDirectory { get; } + + /// <summary> + /// The directory for save games. + /// </summary> + string SaveGameDirectory { get; } + + /// <summary> + /// The file to store the options in. + /// </summary> + string OptionsFile { get; } + + /// <summary> + /// Creates the application directories that do not already exist. + /// </summary> + void CreateMissingDirectories(); + } +}
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