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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/IWorldView.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
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Add project files.v1.0release
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diff --git a/V3/AI/IWorldView.cs b/V3/AI/IWorldView.cs
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+using System.Collections.Generic;
+using V3.Objects;
+
+namespace V3.AI
+{
+ /// <summary>
+ /// Stores the knowledge of the computer player about the game world, and
+ /// is used for the evaluation of the strategy. It is also used to decide
+ /// which actions to take based on the current state.
+ /// </summary>
+ public interface IWorldView
+ {
+ int EnemyCount { get; set; }
+ int InitialPlebsCount { get; set; }
+ int PlebsCount { get; set; }
+ float NecromancerHealth { get; set; }
+ List<ICreature> IdlingKnights { get; }
+ List<ICreature> Targets { get; }
+ List<ICreature> Plebs { get; }
+ }
+}