diff options
author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
---|---|---|
committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/IWorldView.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/AI/IWorldView.cs')
-rw-r--r-- | V3/AI/IWorldView.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/V3/AI/IWorldView.cs b/V3/AI/IWorldView.cs new file mode 100644 index 0000000..b47322f --- /dev/null +++ b/V3/AI/IWorldView.cs @@ -0,0 +1,21 @@ +using System.Collections.Generic; +using V3.Objects; + +namespace V3.AI +{ + /// <summary> + /// Stores the knowledge of the computer player about the game world, and + /// is used for the evaluation of the strategy. It is also used to decide + /// which actions to take based on the current state. + /// </summary> + public interface IWorldView + { + int EnemyCount { get; set; } + int InitialPlebsCount { get; set; } + int PlebsCount { get; set; } + float NecromancerHealth { get; set; } + List<ICreature> IdlingKnights { get; } + List<ICreature> Targets { get; } + List<ICreature> Plebs { get; } + } +} |