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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/IAction.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-release.tar.gz
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Add project files.v1.0release
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+namespace V3.AI
+{
+ /// <summary>
+ /// An action that can be taken by the computer player.
+ /// </summary>
+ public interface IAction
+ {
+ /// <summary>
+ /// The current state of the action.
+ /// </summary>
+ ActionState State { get; }
+
+ /// <summary>
+ /// Start the execution of the action.
+ /// </summary>
+ void Start();
+
+ /// <summary>
+ /// Update the execution state. This method should be repateatingly
+ /// called as long as State is Executing.
+ /// </summary>
+ void Update();
+ }
+}