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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/IAction.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-release.tar.gz V3-release.tar.bz2 |
Diffstat (limited to 'V3/AI/IAction.cs')
-rw-r--r-- | V3/AI/IAction.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/V3/AI/IAction.cs b/V3/AI/IAction.cs new file mode 100644 index 0000000..b68355f --- /dev/null +++ b/V3/AI/IAction.cs @@ -0,0 +1,24 @@ +namespace V3.AI +{ + /// <summary> + /// An action that can be taken by the computer player. + /// </summary> + public interface IAction + { + /// <summary> + /// The current state of the action. + /// </summary> + ActionState State { get; } + + /// <summary> + /// Start the execution of the action. + /// </summary> + void Start(); + + /// <summary> + /// Update the execution state. This method should be repateatingly + /// called as long as State is Executing. + /// </summary> + void Update(); + } +} |