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authorChristoph Lohmann <20h@r-36.net>2013-02-19 19:08:41 +0100
committerChristoph Lohmann <20h@r-36.net>2013-02-19 19:08:41 +0100
commit3865e9eaaf4e1c7820b1f41ce9d0b1d7b109fb26 (patch)
tree1c54d60e09105dbc2894a5a62b85d990f8937b72 /config.def.h
parente5295629cdffb711001f3fdffbb9aa4ef772add0 (diff)
downloadst-3865e9eaaf4e1c7820b1f41ce9d0b1d7b109fb26.tar.gz
st-3865e9eaaf4e1c7820b1f41ce9d0b1d7b109fb26.tar.bz2
Implement rectangular mouse selection.
Thanks Alexander Sedov <alex0player@gmail.com>!
Diffstat (limited to 'config.def.h')
-rw-r--r--config.def.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/config.def.h b/config.def.h
index 07a22ed..a31a235 100644
--- a/config.def.h
+++ b/config.def.h
@@ -305,3 +305,15 @@ static Key key[] = {
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
+/*
+ * Selection types' masks.
+ * Use the same masks as usual.
+ * Button1Mask is always unset, to make masks match between ButtonPress.
+ * ButtonRelease and MotionNotify.
+ * If no match is found, regular selection is used.
+ */
+
+static uint selmasks[] = {
+ [SEL_RECTANGULAR] = Mod1Mask,
+};
+