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+// Copyright 2018 Developers of the Rand project.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+//! A small fast RNG
+
+use {RngCore, SeedableRng, Error};
+
+#[cfg(all(rust_1_26, target_pointer_width = "64"))]
+type Rng = ::rand_pcg::Pcg64Mcg;
+#[cfg(not(all(rust_1_26, target_pointer_width = "64")))]
+type Rng = ::rand_pcg::Pcg32;
+
+/// An RNG recommended when small state, cheap initialization and good
+/// performance are required. The PRNG algorithm in `SmallRng` is chosen to be
+/// efficient on the current platform, **without consideration for cryptography
+/// or security**. The size of its state is much smaller than for [`StdRng`].
+///
+/// Reproducibility of output from this generator is however not required, thus
+/// future library versions may use a different internal generator with
+/// different output. Further, this generator may not be portable and can
+/// produce different output depending on the architecture. If you require
+/// reproducible output, use a named RNG. Refer to the documentation on the
+/// [`prng` module](../prng/index.html).
+///
+/// The current algorithm is [`Pcg64Mcg`] on 64-bit platforms with Rust version
+/// 1.26 and later, or [`Pcg32`] otherwise.
+///
+/// # Examples
+///
+/// Initializing `SmallRng` with a random seed can be done using [`FromEntropy`]:
+///
+/// ```
+/// # use rand::Rng;
+/// use rand::FromEntropy;
+/// use rand::rngs::SmallRng;
+///
+/// // Create small, cheap to initialize and fast RNG with a random seed.
+/// // The randomness is supplied by the operating system.
+/// let mut small_rng = SmallRng::from_entropy();
+/// # let v: u32 = small_rng.gen();
+/// ```
+///
+/// When initializing a lot of `SmallRng`'s, using [`thread_rng`] can be more
+/// efficient:
+///
+/// ```
+/// use std::iter;
+/// use rand::{SeedableRng, thread_rng};
+/// use rand::rngs::SmallRng;
+///
+/// // Create a big, expensive to initialize and slower, but unpredictable RNG.
+/// // This is cached and done only once per thread.
+/// let mut thread_rng = thread_rng();
+/// // Create small, cheap to initialize and fast RNGs with random seeds.
+/// // One can generally assume this won't fail.
+/// let rngs: Vec<SmallRng> = iter::repeat(())
+/// .map(|()| SmallRng::from_rng(&mut thread_rng).unwrap())
+/// .take(10)
+/// .collect();
+/// ```
+///
+/// [`FromEntropy`]: ../trait.FromEntropy.html
+/// [`StdRng`]: struct.StdRng.html
+/// [`thread_rng`]: ../fn.thread_rng.html
+/// [`Pcg64Mcg`]: ../../rand_pcg/type.Pcg64Mcg.html
+/// [`Pcg32`]: ../../rand_pcg/type.Pcg32.html
+#[derive(Clone, Debug)]
+pub struct SmallRng(Rng);
+
+impl RngCore for SmallRng {
+ #[inline(always)]
+ fn next_u32(&mut self) -> u32 {
+ self.0.next_u32()
+ }
+
+ #[inline(always)]
+ fn next_u64(&mut self) -> u64 {
+ self.0.next_u64()
+ }
+
+ fn fill_bytes(&mut self, dest: &mut [u8]) {
+ self.0.fill_bytes(dest);
+ }
+
+ fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), Error> {
+ self.0.try_fill_bytes(dest)
+ }
+}
+
+impl SeedableRng for SmallRng {
+ type Seed = <Rng as SeedableRng>::Seed;
+
+ fn from_seed(seed: Self::Seed) -> Self {
+ SmallRng(Rng::from_seed(seed))
+ }
+
+ fn from_rng<R: RngCore>(rng: R) -> Result<Self, Error> {
+ Rng::from_rng(rng).map(SmallRng)
+ }
+}