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-// Copyright 2018 Developers of the Rand project.
-//
-// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
-// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
-// option. This file may not be copied, modified, or distributed
-// except according to those terms.
-//
-// Based on jitterentropy-library, http://www.chronox.de/jent.html.
-// Copyright Stephan Mueller <smueller@chronox.de>, 2014 - 2017.
-//
-// With permission from Stephan Mueller to relicense the Rust translation under
-// the MIT license.
-
-//! Non-physical true random number generator based on timing jitter.
-//!
-//! Note that this RNG is not suited for use cases where cryptographic security is
-//! required (also see this [discussion]).
-//!
-//! This is a true random number generator, as opposed to pseudo-random
-//! generators. Random numbers generated by `JitterRng` can be seen as fresh
-//! entropy. A consequence is that it is orders of magnitude slower than `OsRng`
-//! and PRNGs (about 10<sup>3</sup>..10<sup>6</sup> slower).
-//!
-//! There are very few situations where using this RNG is appropriate. Only very
-//! few applications require true entropy. A normal PRNG can be statistically
-//! indistinguishable, and a cryptographic PRNG should also be as impossible to
-//! predict.
-//!
-//! `JitterRng` can be used without the standard library, but not conveniently,
-//! you must provide a high-precision timer and carefully have to follow the
-//! instructions of [`JitterRng::new_with_timer`].
-//!
-//! This implementation is based on [Jitterentropy] version 2.1.0.
-//!
-//! Note: There is no accurate timer available on WASM platforms, to help
-//! prevent fingerprinting or timing side-channel attacks. Therefore
-//! [`JitterRng::new()`] is not available on WASM. It is also unavailable
-//! with disabled `std` feature.
-//!
-//! [Jitterentropy]: http://www.chronox.de/jent.html
-//! [discussion]: https://github.com/rust-random/rand/issues/699
-
-#![doc(html_logo_url = "https://www.rust-lang.org/logos/rust-logo-128x128-blk.png",
- html_favicon_url = "https://www.rust-lang.org/favicon.ico",
- html_root_url = "https://rust-random.github.io/rand/")]
-
-#![deny(missing_docs)]
-#![deny(missing_debug_implementations)]
-#![doc(test(attr(allow(unused_variables), deny(warnings))))]
-
-// Note: the C implementation of `Jitterentropy` relies on being compiled
-// without optimizations. This implementation goes through lengths to make the
-// compiler not optimize out code which does influence timing jitter, but is
-// technically dead code.
-#![no_std]
-#[cfg(feature = "std")]
-extern crate std;
-
-pub use rand_core;
-
-// Coming from https://crates.io/crates/doc-comment
-#[cfg(test)]
-macro_rules! doc_comment {
- ($x:expr) => {
- #[doc = $x]
- extern {}
- };
-}
-
-#[cfg(test)]
-doc_comment!(include_str!("../README.md"));
-
-#[allow(unused)]
-macro_rules! trace { ($($x:tt)*) => (
- #[cfg(feature = "log")] {
- log::trace!($($x)*)
- }
-) }
-#[allow(unused)]
-macro_rules! debug { ($($x:tt)*) => (
- #[cfg(feature = "log")] {
- log::debug!($($x)*)
- }
-) }
-#[allow(unused)]
-macro_rules! info { ($($x:tt)*) => (
- #[cfg(feature = "log")] {
- log::info!($($x)*)
- }
-) }
-#[allow(unused)]
-macro_rules! warn { ($($x:tt)*) => (
- #[cfg(feature = "log")] {
- log::warn!($($x)*)
- }
-) }
-#[allow(unused)]
-macro_rules! error { ($($x:tt)*) => (
- #[cfg(feature = "log")] {
- log::error!($($x)*)
- }
-) }
-
-#[cfg(feature = "std")]
-mod platform;
-mod error;
-
-use rand_core::{RngCore, Error, impls};
-pub use crate::error::TimerError;
-
-use core::{fmt, mem, ptr};
-#[cfg(feature = "std")]
-use std::sync::atomic::{AtomicUsize, Ordering};
-
-const MEMORY_BLOCKS: usize = 64;
-const MEMORY_BLOCKSIZE: usize = 32;
-const MEMORY_SIZE: usize = MEMORY_BLOCKS * MEMORY_BLOCKSIZE;
-
-/// A true random number generator based on jitter in the CPU execution time,
-/// and jitter in memory access time.
-///
-/// Note that this RNG is not suitable for use cases where cryptographic
-/// security is required.
-pub struct JitterRng {
- data: u64, // Actual random number
- // Number of rounds to run the entropy collector per 64 bits
- rounds: u8,
- // Timer used by `measure_jitter`
- timer: fn() -> u64,
- // Memory for the Memory Access noise source
- mem_prev_index: u16,
- // Make `next_u32` not waste 32 bits
- data_half_used: bool,
-}
-
-// Note: `JitterRng` maintains a small 64-bit entropy pool. With every
-// `generate` 64 new bits should be integrated in the pool. If a round of
-// `generate` were to collect less than the expected 64 bit, then the returned
-// value, and the new state of the entropy pool, would be in some way related to
-// the initial state. It is therefore better if the initial state of the entropy
-// pool is different on each call to `generate`. This has a few implications:
-// - `generate` should be called once before using `JitterRng` to produce the
-// first usable value (this is done by default in `new`);
-// - We do not zero the entropy pool after generating a result. The reference
-// implementation also does not support zeroing, but recommends generating a
-// new value without using it if you want to protect a previously generated
-// 'secret' value from someone inspecting the memory;
-// - Implementing `Clone` seems acceptable, as it would not cause the systematic
-// bias a constant might cause. Only instead of one value that could be
-// potentially related to the same initial state, there are now two.
-
-// Entropy collector state.
-// These values are not necessary to preserve across runs.
-struct EcState {
- // Previous time stamp to determine the timer delta
- prev_time: u64,
- // Deltas used for the stuck test
- last_delta: i32,
- last_delta2: i32,
- // Memory for the Memory Access noise source
- mem: [u8; MEMORY_SIZE],
-}
-
-impl EcState {
- // Stuck test by checking the:
- // - 1st derivation of the jitter measurement (time delta)
- // - 2nd derivation of the jitter measurement (delta of time deltas)
- // - 3rd derivation of the jitter measurement (delta of delta of time
- // deltas)
- //
- // All values must always be non-zero.
- // This test is a heuristic to see whether the last measurement holds
- // entropy.
- fn stuck(&mut self, current_delta: i32) -> bool {
- let delta2 = self.last_delta - current_delta;
- let delta3 = delta2 - self.last_delta2;
-
- self.last_delta = current_delta;
- self.last_delta2 = delta2;
-
- current_delta == 0 || delta2 == 0 || delta3 == 0
- }
-}
-
-// Custom Debug implementation that does not expose the internal state
-impl fmt::Debug for JitterRng {
- fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
- write!(f, "JitterRng {{}}")
- }
-}
-
-impl Clone for JitterRng {
- fn clone(&self) -> JitterRng {
- JitterRng {
- data: self.data,
- rounds: self.rounds,
- timer: self.timer,
- mem_prev_index: self.mem_prev_index,
- // The 32 bits that may still be unused from the previous round are
- // for the original to use, not for the clone.
- data_half_used: false,
- }
- }
-}
-
-// Initialise to zero; must be positive
-#[cfg(all(feature = "std", not(target_arch = "wasm32")))]
-static JITTER_ROUNDS: AtomicUsize = AtomicUsize::new(0);
-
-impl JitterRng {
- /// Create a new `JitterRng`. Makes use of `std::time` for a timer, or a
- /// platform-specific function with higher accuracy if necessary and
- /// available.
- ///
- /// During initialization CPU execution timing jitter is measured a few
- /// hundred times. If this does not pass basic quality tests, an error is
- /// returned. The test result is cached to make subsequent calls faster.
- #[cfg(all(feature = "std", not(target_arch = "wasm32")))]
- pub fn new() -> Result<JitterRng, TimerError> {
- if cfg!(target_arch = "wasm32") {
- return Err(TimerError::NoTimer);
- }
- let mut state = JitterRng::new_with_timer(platform::get_nstime);
- let mut rounds = JITTER_ROUNDS.load(Ordering::Relaxed) as u8;
- if rounds == 0 {
- // No result yet: run test.
- // This allows the timer test to run multiple times; we don't care.
- rounds = state.test_timer()?;
- JITTER_ROUNDS.store(rounds as usize, Ordering::Relaxed);
- info!("JitterRng: using {} rounds per u64 output", rounds);
- }
- state.set_rounds(rounds);
-
- // Fill `data` with a non-zero value.
- state.gen_entropy();
- Ok(state)
- }
-
- /// Create a new `JitterRng`.
- /// A custom timer can be supplied, making it possible to use `JitterRng` in
- /// `no_std` environments.
- ///
- /// The timer must have nanosecond precision.
- ///
- /// This method is more low-level than `new()`. It is the responsibility of
- /// the caller to run [`test_timer`] before using any numbers generated with
- /// `JitterRng`, and optionally call [`set_rounds`]. Also it is important to
- /// consume at least one `u64` before using the first result to initialize
- /// the entropy collection pool.
- ///
- /// # Example
- ///
- /// ```
- /// # use rand_jitter::rand_core::{RngCore, Error};
- /// use rand_jitter::JitterRng;
- ///
- /// # fn try_inner() -> Result<(), Error> {
- /// fn get_nstime() -> u64 {
- /// use std::time::{SystemTime, UNIX_EPOCH};
- ///
- /// let dur = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
- /// // The correct way to calculate the current time is
- /// // `dur.as_secs() * 1_000_000_000 + dur.subsec_nanos() as u64`
- /// // But this is faster, and the difference in terms of entropy is
- /// // negligible (log2(10^9) == 29.9).
- /// dur.as_secs() << 30 | dur.subsec_nanos() as u64
- /// }
- ///
- /// let mut rng = JitterRng::new_with_timer(get_nstime);
- /// let rounds = rng.test_timer()?;
- /// rng.set_rounds(rounds); // optional
- /// let _ = rng.next_u64();
- ///
- /// // Ready for use
- /// let v: u64 = rng.next_u64();
- /// # Ok(())
- /// # }
- ///
- /// # let _ = try_inner();
- /// ```
- ///
- /// [`test_timer`]: JitterRng::test_timer
- /// [`set_rounds`]: JitterRng::set_rounds
- pub fn new_with_timer(timer: fn() -> u64) -> JitterRng {
- JitterRng {
- data: 0,
- rounds: 64,
- timer,
- mem_prev_index: 0,
- data_half_used: false,
- }
- }
-
- /// Configures how many rounds are used to generate each 64-bit value.
- /// This must be greater than zero, and has a big impact on performance
- /// and output quality.
- ///
- /// [`new_with_timer`] conservatively uses 64 rounds, but often less rounds
- /// can be used. The `test_timer()` function returns the minimum number of
- /// rounds required for full strength (platform dependent), so one may use
- /// `rng.set_rounds(rng.test_timer()?);` or cache the value.
- ///
- /// [`new_with_timer`]: JitterRng::new_with_timer
- pub fn set_rounds(&mut self, rounds: u8) {
- assert!(rounds > 0);
- self.rounds = rounds;
- }
-
- // Calculate a random loop count used for the next round of an entropy
- // collection, based on bits from a fresh value from the timer.
- //
- // The timer is folded to produce a number that contains at most `n_bits`
- // bits.
- //
- // Note: A constant should be added to the resulting random loop count to
- // prevent loops that run 0 times.
- #[inline(never)]
- fn random_loop_cnt(&mut self, n_bits: u32) -> u32 {
- let mut rounds = 0;
-
- let mut time = (self.timer)();
- // Mix with the current state of the random number balance the random
- // loop counter a bit more.
- time ^= self.data;
-
- // We fold the time value as much as possible to ensure that as many
- // bits of the time stamp are included as possible.
- let folds = (64 + n_bits - 1) / n_bits;
- let mask = (1 << n_bits) - 1;
- for _ in 0..folds {
- rounds ^= time & mask;
- time >>= n_bits;
- }
-
- rounds as u32
- }
-
- // CPU jitter noise source
- // Noise source based on the CPU execution time jitter
- //
- // This function injects the individual bits of the time value into the
- // entropy pool using an LFSR.
- //
- // The code is deliberately inefficient with respect to the bit shifting.
- // This function not only acts as folding operation, but this function's
- // execution is used to measure the CPU execution time jitter. Any change to
- // the loop in this function implies that careful retesting must be done.
- #[inline(never)]
- fn lfsr_time(&mut self, time: u64, var_rounds: bool) {
- fn lfsr(mut data: u64, time: u64) -> u64{
- for i in 1..65 {
- let mut tmp = time << (64 - i);
- tmp >>= 64 - 1;
-
- // Fibonacci LSFR with polynomial of
- // x^64 + x^61 + x^56 + x^31 + x^28 + x^23 + 1 which is
- // primitive according to
- // http://poincare.matf.bg.ac.rs/~ezivkovm/publications/primpol1.pdf
- // (the shift values are the polynomial values minus one
- // due to counting bits from 0 to 63). As the current
- // position is always the LSB, the polynomial only needs
- // to shift data in from the left without wrap.
- data ^= tmp;
- data ^= (data >> 63) & 1;
- data ^= (data >> 60) & 1;
- data ^= (data >> 55) & 1;
- data ^= (data >> 30) & 1;
- data ^= (data >> 27) & 1;
- data ^= (data >> 22) & 1;
- data = data.rotate_left(1);
- }
- data
- }
-
- // Note: in the reference implementation only the last round effects
- // `self.data`, all the other results are ignored. To make sure the
- // other rounds are not optimised out, we first run all but the last
- // round on a throw-away value instead of the real `self.data`.
- let mut lfsr_loop_cnt = 0;
- if var_rounds { lfsr_loop_cnt = self.random_loop_cnt(4) };
-
- let mut throw_away: u64 = 0;
- for _ in 0..lfsr_loop_cnt {
- throw_away = lfsr(throw_away, time);
- }
- black_box(throw_away);
-
- self.data = lfsr(self.data, time);
- }
-
- // Memory Access noise source
- // This is a noise source based on variations in memory access times
- //
- // This function performs memory accesses which will add to the timing
- // variations due to an unknown amount of CPU wait states that need to be
- // added when accessing memory. The memory size should be larger than the L1
- // caches as outlined in the documentation and the associated testing.
- //
- // The L1 cache has a very high bandwidth, albeit its access rate is usually
- // slower than accessing CPU registers. Therefore, L1 accesses only add
- // minimal variations as the CPU has hardly to wait. Starting with L2,
- // significant variations are added because L2 typically does not belong to
- // the CPU any more and therefore a wider range of CPU wait states is
- // necessary for accesses. L3 and real memory accesses have even a wider
- // range of wait states. However, to reliably access either L3 or memory,
- // the `self.mem` memory must be quite large which is usually not desirable.
- #[inline(never)]
- fn memaccess(&mut self, mem: &mut [u8; MEMORY_SIZE], var_rounds: bool) {
- let mut acc_loop_cnt = 128;
- if var_rounds { acc_loop_cnt += self.random_loop_cnt(4) };
-
- let mut index = self.mem_prev_index as usize;
- for _ in 0..acc_loop_cnt {
- // Addition of memblocksize - 1 to index with wrap around logic to
- // ensure that every memory location is hit evenly.
- // The modulus also allows the compiler to remove the indexing
- // bounds check.
- index = (index + MEMORY_BLOCKSIZE - 1) % MEMORY_SIZE;
-
- // memory access: just add 1 to one byte
- // memory access implies read from and write to memory location
- mem[index] = mem[index].wrapping_add(1);
- }
- self.mem_prev_index = index as u16;
- }
-
- // This is the heart of the entropy generation: calculate time deltas and
- // use the CPU jitter in the time deltas. The jitter is injected into the
- // entropy pool.
- //
- // Ensure that `ec.prev_time` is primed before using the output of this
- // function. This can be done by calling this function and not using its
- // result.
- fn measure_jitter(&mut self, ec: &mut EcState) -> Option<()> {
- // Invoke one noise source before time measurement to add variations
- self.memaccess(&mut ec.mem, true);
-
- // Get time stamp and calculate time delta to previous
- // invocation to measure the timing variations
- let time = (self.timer)();
- // Note: wrapping_sub combined with a cast to `i64` generates a correct
- // delta, even in the unlikely case this is a timer that is not strictly
- // monotonic.
- let current_delta = time.wrapping_sub(ec.prev_time) as i64 as i32;
- ec.prev_time = time;
-
- // Call the next noise source which also injects the data
- self.lfsr_time(current_delta as u64, true);
-
- // Check whether we have a stuck measurement (i.e. does the last
- // measurement holds entropy?).
- if ec.stuck(current_delta) { return None };
-
- // Rotate the data buffer by a prime number (any odd number would
- // do) to ensure that every bit position of the input time stamp
- // has an even chance of being merged with a bit position in the
- // entropy pool. We do not use one here as the adjacent bits in
- // successive time deltas may have some form of dependency. The
- // chosen value of 7 implies that the low 7 bits of the next
- // time delta value is concatenated with the current time delta.
- self.data = self.data.rotate_left(7);
-
- Some(())
- }
-
- // Shuffle the pool a bit by mixing some value with a bijective function
- // (XOR) into the pool.
- //
- // The function generates a mixer value that depends on the bits set and
- // the location of the set bits in the random number generated by the
- // entropy source. Therefore, based on the generated random number, this
- // mixer value can have 2^64 different values. That mixer value is
- // initialized with the first two SHA-1 constants. After obtaining the
- // mixer value, it is XORed into the random number.
- //
- // The mixer value is not assumed to contain any entropy. But due to the
- // XOR operation, it can also not destroy any entropy present in the
- // entropy pool.
- #[inline(never)]
- fn stir_pool(&mut self) {
- // This constant is derived from the first two 32 bit initialization
- // vectors of SHA-1 as defined in FIPS 180-4 section 5.3.1
- // The order does not really matter as we do not rely on the specific
- // numbers. We just pick the SHA-1 constants as they have a good mix of
- // bit set and unset.
- const CONSTANT: u64 = 0x67452301efcdab89;
-
- // The start value of the mixer variable is derived from the third
- // and fourth 32 bit initialization vector of SHA-1 as defined in
- // FIPS 180-4 section 5.3.1
- let mut mixer = 0x98badcfe10325476;
-
- // This is a constant time function to prevent leaking timing
- // information about the random number.
- // The normal code is:
- // ```
- // for i in 0..64 {
- // if ((self.data >> i) & 1) == 1 { mixer ^= CONSTANT; }
- // }
- // ```
- // This is a bit fragile, as LLVM really wants to use branches here, and
- // we rely on it to not recognise the opportunity.
- for i in 0..64 {
- let apply = (self.data >> i) & 1;
- let mask = !apply.wrapping_sub(1);
- mixer ^= CONSTANT & mask;
- mixer = mixer.rotate_left(1);
- }
-
- self.data ^= mixer;
- }
-
- fn gen_entropy(&mut self) -> u64 {
- trace!("JitterRng: collecting entropy");
-
- // Prime `ec.prev_time`, and run the noice sources to make sure the
- // first loop round collects the expected entropy.
- let mut ec = EcState {
- prev_time: (self.timer)(),
- last_delta: 0,
- last_delta2: 0,
- mem: [0; MEMORY_SIZE],
- };
- let _ = self.measure_jitter(&mut ec);
-
- for _ in 0..self.rounds {
- // If a stuck measurement is received, repeat measurement
- // Note: we do not guard against an infinite loop, that would mean
- // the timer suddenly became broken.
- while self.measure_jitter(&mut ec).is_none() {}
- }
-
- // Do a single read from `self.mem` to make sure the Memory Access noise
- // source is not optimised out.
- black_box(ec.mem[0]);
-
- self.stir_pool();
- self.data
- }
-
- /// Basic quality tests on the timer, by measuring CPU timing jitter a few
- /// hundred times.
- ///
- /// If successful, this will return the estimated number of rounds necessary
- /// to collect 64 bits of entropy. Otherwise a [`TimerError`] with the cause
- /// of the failure will be returned.
- pub fn test_timer(&mut self) -> Result<u8, TimerError> {
- debug!("JitterRng: testing timer ...");
- // We could add a check for system capabilities such as `clock_getres`
- // or check for `CONFIG_X86_TSC`, but it does not make much sense as the
- // following sanity checks verify that we have a high-resolution timer.
-
- let mut delta_sum = 0;
- let mut old_delta = 0;
-
- let mut time_backwards = 0;
- let mut count_mod = 0;
- let mut count_stuck = 0;
-
- let mut ec = EcState {
- prev_time: (self.timer)(),
- last_delta: 0,
- last_delta2: 0,
- mem: [0; MEMORY_SIZE],
- };
-
- // TESTLOOPCOUNT needs some loops to identify edge systems.
- // 100 is definitely too little.
- const TESTLOOPCOUNT: u64 = 300;
- const CLEARCACHE: u64 = 100;
-
- for i in 0..(CLEARCACHE + TESTLOOPCOUNT) {
- // Measure time delta of core entropy collection logic
- let time = (self.timer)();
- self.memaccess(&mut ec.mem, true);
- self.lfsr_time(time, true);
- let time2 = (self.timer)();
-
- // Test whether timer works
- if time == 0 || time2 == 0 {
- return Err(TimerError::NoTimer);
- }
- let delta = time2.wrapping_sub(time) as i64 as i32;
-
- // Test whether timer is fine grained enough to provide delta even
- // when called shortly after each other -- this implies that we also
- // have a high resolution timer
- if delta == 0 {
- return Err(TimerError::CoarseTimer);
- }
-
- // Up to here we did not modify any variable that will be
- // evaluated later, but we already performed some work. Thus we
- // already have had an impact on the caches, branch prediction,
- // etc. with the goal to clear it to get the worst case
- // measurements.
- if i < CLEARCACHE { continue; }
-
- if ec.stuck(delta) { count_stuck += 1; }
-
- // Test whether we have an increasing timer.
- if !(time2 > time) { time_backwards += 1; }
-
- // Count the number of times the counter increases in steps of 100ns
- // or greater.
- if (delta % 100) == 0 { count_mod += 1; }
-
- // Ensure that we have a varying delta timer which is necessary for
- // the calculation of entropy -- perform this check only after the
- // first loop is executed as we need to prime the old_delta value
- delta_sum += (delta - old_delta).abs() as u64;
- old_delta = delta;
- }
-
- // Do a single read from `self.mem` to make sure the Memory Access noise
- // source is not optimised out.
- black_box(ec.mem[0]);
-
- // We allow the time to run backwards for up to three times.
- // This can happen if the clock is being adjusted by NTP operations.
- // If such an operation just happens to interfere with our test, it
- // should not fail. The value of 3 should cover the NTP case being
- // performed during our test run.
- if time_backwards > 3 {
- return Err(TimerError::NotMonotonic);
- }
-
- // Test that the available amount of entropy per round does not get to
- // low. We expect 1 bit of entropy per round as a reasonable minimum
- // (although less is possible, it means the collector loop has to run
- // much more often).
- // `assert!(delta_average >= log2(1))`
- // `assert!(delta_sum / TESTLOOPCOUNT >= 1)`
- // `assert!(delta_sum >= TESTLOOPCOUNT)`
- if delta_sum < TESTLOOPCOUNT {
- return Err(TimerError::TinyVariantions);
- }
-
- // Ensure that we have variations in the time stamp below 100 for at
- // least 10% of all checks -- on some platforms, the counter increments
- // in multiples of 100, but not always
- if count_mod > (TESTLOOPCOUNT * 9 / 10) {
- return Err(TimerError::CoarseTimer);
- }
-
- // If we have more than 90% stuck results, then this Jitter RNG is
- // likely to not work well.
- if count_stuck > (TESTLOOPCOUNT * 9 / 10) {
- return Err(TimerError::TooManyStuck);
- }
-
- // Estimate the number of `measure_jitter` rounds necessary for 64 bits
- // of entropy.
- //
- // We don't try very hard to come up with a good estimate of the
- // available bits of entropy per round here for two reasons:
- // 1. Simple estimates of the available bits (like Shannon entropy) are
- // too optimistic.
- // 2. Unless we want to waste a lot of time during intialization, there
- // only a small number of samples are available.
- //
- // Therefore we use a very simple and conservative estimate:
- // `let bits_of_entropy = log2(delta_average) / 2`.
- //
- // The number of rounds `measure_jitter` should run to collect 64 bits
- // of entropy is `64 / bits_of_entropy`.
- let delta_average = delta_sum / TESTLOOPCOUNT;
-
- if delta_average >= 16 {
- let log2 = 64 - delta_average.leading_zeros();
- // Do something similar to roundup(64/(log2/2)):
- Ok( ((64u32 * 2 + log2 - 1) / log2) as u8)
- } else {
- // For values < 16 the rounding error becomes too large, use a
- // lookup table.
- // Values 0 and 1 are invalid, and filtered out by the
- // `delta_sum < TESTLOOPCOUNT` test above.
- let log2_lookup = [0, 0, 128, 81, 64, 56, 50, 46,
- 43, 41, 39, 38, 36, 35, 34, 33];
- Ok(log2_lookup[delta_average as usize])
- }
- }
-
- /// Statistical test: return the timer delta of one normal run of the
- /// `JitterRng` entropy collector.
- ///
- /// Setting `var_rounds` to `true` will execute the memory access and the
- /// CPU jitter noice sources a variable amount of times (just like a real
- /// `JitterRng` round).
- ///
- /// Setting `var_rounds` to `false` will execute the noice sources the
- /// minimal number of times. This can be used to measure the minimum amount
- /// of entropy one round of the entropy collector can collect in the worst
- /// case.
- ///
- /// See this crate's README on how to use `timer_stats` to test the quality
- /// of `JitterRng`.
- pub fn timer_stats(&mut self, var_rounds: bool) -> i64 {
- let mut mem = [0; MEMORY_SIZE];
-
- let time = (self.timer)();
- self.memaccess(&mut mem, var_rounds);
- self.lfsr_time(time, var_rounds);
- let time2 = (self.timer)();
- time2.wrapping_sub(time) as i64
- }
-}
-
-// A function that is opaque to the optimizer to assist in avoiding dead-code
-// elimination. Taken from `bencher`.
-fn black_box<T>(dummy: T) -> T {
- unsafe {
- let ret = ptr::read_volatile(&dummy);
- mem::forget(dummy);
- ret
- }
-}
-
-impl RngCore for JitterRng {
- fn next_u32(&mut self) -> u32 {
- // We want to use both parts of the generated entropy
- if self.data_half_used {
- self.data_half_used = false;
- (self.data >> 32) as u32
- } else {
- self.data = self.next_u64();
- self.data_half_used = true;
- self.data as u32
- }
- }
-
- fn next_u64(&mut self) -> u64 {
- self.data_half_used = false;
- self.gen_entropy()
- }
-
- fn fill_bytes(&mut self, dest: &mut [u8]) {
- // Fill using `next_u32`. This is faster for filling small slices (four
- // bytes or less), while the overhead is negligible.
- //
- // This is done especially for wrappers that implement `next_u32`
- // themselves via `fill_bytes`.
- impls::fill_bytes_via_next(self, dest)
- }
-
- fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), Error> {
- Ok(self.fill_bytes(dest))
- }
-}