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path: root/V3/Objects/Sprite/SkeletonSprite.cs
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namespace V3.Objects.Sprite
{
    public sealed class SkeletonSprite : AbstractSpriteCreature
    {
        protected override string TextureFile { get; } = "skeleton";
        protected override int AttackingFrames { get; } = 4;
        protected override int DyingTextureIndex { get; } = 22;
    }
}