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using System;
using Microsoft.Xna.Framework.Content;
using V3.Data;
using V3.Map;
using V3.Objects.Movement;
using V3.Objects.Sprite;
namespace V3.Objects
{
/// <summary>
/// A knight which fights against the necromancer.
/// </summary>
public sealed class Knight : AbstractCreature
{
public override string Name { get; protected set; } = "Ritter";
public override int Life { get; protected set; } = 120;
public override int MaxLife { get; protected set; } = 120;
public override int Speed { get; } = 8;
public override int Attack { get; protected set; } = 15;
public override int AttackRadius { get; protected set; } = 48;
public override int SightRadius { get; protected set; } = 200;
public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5);
public override TimeSpan Recovery { get; set; }
protected override ISpriteCreature[] Sprite { get; } = {new ChainSprite(), new HeadChainSprite(), new ShortswordSprite(), new BucklerSprite()};
protected override IMovable MovementScheme { get; } = new PlayerMovement();
protected override CreatureType Type { get; } = CreatureType.Knight;
public override Faction Faction { get; } = Faction.Kingdom;
public override ICreature IsAttacking { get; set; }
public override IBuilding IsAttackingBuilding { get; set; }
public Knight(ContentManager contentManager,
Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics)
: base(contentManager, pathfinder, optionsManager, achievementsAndStatistics)
{
}
public void MakeFemale()
{
ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite());
ChangeEquipment(EquipmentType.Head, new HeadChainFemaleSprite());
ChangeEquipment(EquipmentType.Weapon, new ShortswordFemaleSprite());
ChangeEquipment(EquipmentType.Offhand, new BucklerFemaleSprite());
}
public void RemoveArmor()
{
if (Sprite[(int) EquipmentType.Body] is ChainSprite)
{
ChangeEquipment(EquipmentType.Body, new NudeSprite());
}
else if (Sprite[(int) EquipmentType.Body] is ChainFemaleSprite)
{
ChangeEquipment(EquipmentType.Body, new NudeFemaleSprite());
}
else if (Sprite[(int)EquipmentType.Body] is NudeSprite)
{
ChangeEquipment(EquipmentType.Body, new ChainSprite());
}
else if (Sprite[(int)EquipmentType.Body] is NudeFemaleSprite)
{
ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite());
}
}
}
}
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