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using Microsoft.Xna.Framework;
namespace V3.Objects
{
/// <summary>
/// A Forge which can be attacked.
/// </summary>
public sealed class Forge : AbstractBuilding
{
public override string Name { get; } = "Schmiede";
protected override int MaxRobustness { get; } = 200;
public override int Robustness { get; protected set; } = 200;
public override int MaxGivesWeapons { get; protected set; } = 10;
public Forge(Vector2 position, Rectangle size, string textureName, BuildingFace facing) : base(position, size, textureName, facing)
{
}
}
}
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