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using System;
using System.IO;
namespace V3.Data.Internal {
/// <summary>
/// Default implementation of IPathManager.
/// </summary>
// ReSharper disable once ClassNeverInstantiated.Global
internal sealed class PathManager : IPathManager
{
/// <summary>
/// The base directory for persistent application data.
/// </summary>
public string AppDirectory { get; }
/// <summary>
/// The file to store the options in.
/// </summary>
public string OptionsFile { get; }
/// <summary>
/// The directory for save games.
/// </summary>
public string SaveGameDirectory { get; }
/// <summary>
/// Creates a new path manager and initializes the paths, but does not
/// create the directories if they don�t already exist.
/// </summary>
public PathManager()
{
var localAppDir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
AppDirectory = $"{localAppDir}/V3";
SaveGameDirectory = $"{AppDirectory}/SaveGames";
OptionsFile = $"{AppDirectory}/Options.xml";
}
/// <summary>
/// Creates the application directories that do not already exist.
/// </summary>
public void CreateMissingDirectories()
{
string[] directories = { AppDirectory, SaveGameDirectory };
foreach (var directory in directories)
{
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
}
}
}
}
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