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using System.Collections.Generic;
using V3.Objects;
namespace V3.AI.Internal
{
/// <summary>
/// Default implementation of IWorldView.
/// </summary>
internal class WorldView : IWorldView
{
public int EnemyCount { get; set; }
public int InitialPlebsCount { get; set; }
public int PlebsCount { get; set; }
public float NecromancerHealth { get; set; }
public List<ICreature> IdlingKnights { get; } = new List<ICreature>();
public List<ICreature> Targets { get; } = new List<ICreature>();
public List<ICreature> Plebs { get; } = new List<ICreature>();
}
}
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