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using Microsoft.Xna.Framework;
using V3.Objects;
namespace V3.AI.Internal
{
/// <summary>
/// Creates IAction instances. Automatically implemented by Ninject.
/// </summary>
public interface IActionFactory
{
/// <summary>
/// Creates a new MoveAction to move the given creature to the given
/// destination.
/// </summary>
/// <param name="creature">the creature to mvoe</param>
/// <param name="destination">the destination of the creature</param>
MoveAction CreateMoveAction(ICreature creature, Vector2 destination);
/// <summary>
/// Creates a new SpawnAction that spawns the given creature at the
/// given position.
/// </summary>
/// <param name="creature">the creature to spawn</param>
/// <param name="position">the spawn position</param>
SpawnAction CreateSpawnAction(ICreature creature, Vector2 position);
}
}
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