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-rw-r--r--V3/Map/FloorLayer.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/V3/Map/FloorLayer.cs b/V3/Map/FloorLayer.cs
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+using System.Collections.Generic;
+using V3.Objects;
+
+namespace V3.Map
+{
+ /// <summary>
+ /// The floor of the map consisting of the ground to walk on, grass or water.
+ /// </summary>
+ public sealed class FloorLayer : AbstractLayer
+ {
+ public FloorLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList<int, Tileset> tilesets)
+ : base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets)
+ {
+ }
+
+ protected override TextureObject GenerateNullObject()
+ {
+ return new TextureObject();
+ }
+ }
+}