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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Widgets/IMenu.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
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Add project files.v1.0release
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System.Collections.Generic;
+using V3.Input;
+
+namespace V3.Widgets
+{
+ /// <summary>
+ /// A menu that displays a list of widgets.
+ /// </summary>
+ public interface IMenu : IMouseEventHandler
+ {
+ /// <summary>
+ /// The widgets in this menu. The order of the widgets in this list
+ /// is the order in which they are displayed.
+ /// </summary>
+ List<IWidget> Widgets { get; }
+
+ /// <summary>
+ /// The total size of the widgets in this menu.
+ /// </summary>
+ Vector2 Size { get; }
+
+ /// <summary>
+ /// The current position of the widgets.
+ /// </summary>
+ Vector2 Position { get; }
+
+ void Draw(SpriteBatch spriteBatch);
+
+ void Update();
+ }
+}