diff options
author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
---|---|---|
committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Screens/IDrawable.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/Screens/IDrawable.cs')
-rw-r--r-- | V3/Screens/IDrawable.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/V3/Screens/IDrawable.cs b/V3/Screens/IDrawable.cs new file mode 100644 index 0000000..b940d94 --- /dev/null +++ b/V3/Screens/IDrawable.cs @@ -0,0 +1,19 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace V3.Screens +{ + /// <summary> + /// An object that can be drawn using a sprite batch. + /// </summary> + public interface IDrawable + { + /// <summary> + /// Draws this object using the given sprite batch. + /// </summary> + /// <param name="gameTime">a snapshot of the game time</param> + /// <param name="spriteBatch">the sprite batch to use for drawing + /// this object</param> + void Draw(GameTime gameTime, SpriteBatch spriteBatch); + } +} |