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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Screens/AbstractScreen.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/Screens/AbstractScreen.cs')
-rw-r--r-- | V3/Screens/AbstractScreen.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/V3/Screens/AbstractScreen.cs b/V3/Screens/AbstractScreen.cs new file mode 100644 index 0000000..becd38d --- /dev/null +++ b/V3/Screens/AbstractScreen.cs @@ -0,0 +1,57 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using V3.Input; + +namespace V3.Screens +{ + public abstract class AbstractScreen : IScreen + { + /// <summary> + /// Indicates whether screens below this one should be updated. + /// </summary> + public bool UpdateLower { get; } + + /// <summary> + /// Indicates whether screens below this one should be drawn. + /// </summary> + public bool DrawLower { get; } + + protected AbstractScreen(bool updateLower, bool drawLower) + { + UpdateLower = updateLower; + DrawLower = drawLower; + } + + /// <summary> + /// Handles the given key event and returns whether it should be passed + /// to the screens below this one. + /// </summary> + /// <param name="keyEvent">the key event that occurred</param> + /// <returns>true if the event has been handeled by this screen and + /// should not be passed to the lower screens, false otherwise</returns> + public virtual bool HandleKeyEvent(IKeyEvent keyEvent) + { + return false; + } + + /// <summary> + /// Handles the given mouse event and returns whether it should be passed + /// to the screens below this one. + /// </summary> + /// <param name="mouseEvent">the mouse event that occurred</param> + /// <returns>true if the event has been handeled by this screen and + /// should not be passed to the lower screens, false otherwise</returns> + public virtual bool HandleMouseEvent(IMouseEvent mouseEvent) + { + return true; + } + + public virtual void Update(GameTime gameTime) + { + } + + public virtual void Draw(GameTime gameTime, SpriteBatch spriteBatch) + { + } + } +} |