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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Woodhouse.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2
Add project files.v1.0release
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diff --git a/V3/Objects/Woodhouse.cs b/V3/Objects/Woodhouse.cs
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+using Microsoft.Xna.Framework;
+
+namespace V3.Objects
+{
+ public sealed class Woodhouse : AbstractBuilding
+ {
+ public override string Name { get; } = "Holzhaus";
+ protected override int MaxRobustness { get; } = 130;
+ public override int Robustness { get; protected set; } = 130;
+ public override int MaxGivesWeapons { get; protected set; } = 10;
+
+ public Woodhouse(Vector2 position, Rectangle size, string textureName, BuildingFace facing) : base(position, size, textureName, facing)
+ {
+ }
+ }
+}