aboutsummaryrefslogtreecommitdiff
path: root/V3/Objects/Movement/IMovable.cs
diff options
context:
space:
mode:
authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Movement/IMovable.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2
Add project files.v1.0release
Diffstat (limited to 'V3/Objects/Movement/IMovable.cs')
-rw-r--r--V3/Objects/Movement/IMovable.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/V3/Objects/Movement/IMovable.cs b/V3/Objects/Movement/IMovable.cs
new file mode 100644
index 0000000..659708b
--- /dev/null
+++ b/V3/Objects/Movement/IMovable.cs
@@ -0,0 +1,43 @@
+using Microsoft.Xna.Framework;
+using V3.Data;
+using V3.Map;
+
+namespace V3.Objects.Movement
+{
+ public interface IMovable
+ {
+ /// <summary>
+ /// Calculates a path without collisions to desired destination.
+ /// </summary>
+ /// <param name="pathfinder">Pathfinder to use.</param>
+ /// <param name="position">Current position in pixel.</param>
+ /// <param name="destination">Destination in pixel.</param>
+ void FindPath(Pathfinder pathfinder, Vector2 position, Vector2 destination);
+
+ /// <summary>
+ /// Uses pathfinder to for steady movement to new transition.
+ /// </summary>
+ /// <param name="currentPosition">Current position in pixel.</param>
+ /// <param name="speed">Movement speed of the creature.</param>
+ /// <returns>Normalized vector * speed which represents a small step in the direction of desired destination.(</returns>
+ Vector2 GiveNewPosition(Vector2 currentPosition, int speed);
+
+ /// <summary>
+ /// Calculates the direction the creature is looking when moving.
+ /// </summary>
+ MovementDirection GiveMovementDirection();
+ bool IsMoving { get; }
+
+ /// <summary>
+ /// Save the movement data to a MovementData object.
+ /// </summary>
+ /// <returns>the MovementData object with the current status</returns>
+ MovementData SaveData();
+
+ /// <summary>
+ /// Restore the movement state from the given data.
+ /// </summary>
+ /// <param name="movementData">the state of the movement to restore</param>
+ void LoadData(MovementData movementData);
+ }
+}