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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/Meatball.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/Objects/Meatball.cs')
-rw-r--r-- | V3/Objects/Meatball.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/V3/Objects/Meatball.cs b/V3/Objects/Meatball.cs new file mode 100644 index 0000000..144ef90 --- /dev/null +++ b/V3/Objects/Meatball.cs @@ -0,0 +1,36 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Content; +using V3.Data; +using V3.Map; +using V3.Objects.Movement; +using V3.Objects.Sprite; + +namespace V3.Objects +{ + public sealed class Meatball : AbstractCreature + { + public Meatball(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics) + { + } + + protected override ISpriteCreature[] Sprite { get; } = { new MeatballSprite() }; + protected override IMovable MovementScheme { get; } = new PlayerMovement(); + protected override CreatureType Type { get; } = CreatureType.Meatball; + public override string Name { get; protected set; } = "Fleischball"; + public override int Life { get; protected set; } = 200; + public override int MaxLife { get; protected set; } = 200; + public override int Speed { get; } = 5; + public override int Attack { get; protected set; } = 70; + public override int AttackRadius { get; protected set; } = 60; + public override int SightRadius { get; protected set; } = 100; + public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(1); + public override TimeSpan Recovery { get; set; } + public override Faction Faction { get; } = Faction.Undead; + public override ICreature IsAttacking { get; set; } + public override IBuilding IsAttackingBuilding { get; set; } + + protected override Point CreatureSize { get; } = new Point(36); + protected override Point BoundaryShift { get; } = new Point(-18, -24); + } +} |