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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Objects/IBuilding.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2
Add project files.v1.0release
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-rw-r--r--V3/Objects/IBuilding.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/V3/Objects/IBuilding.cs b/V3/Objects/IBuilding.cs
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+namespace V3.Objects
+{
+ public interface IBuilding : IGameObject
+ {
+ int Robustness { get; }
+ string Name { get; }
+ int MaxGivesWeapons { get; }
+
+ /// <summary>
+ /// Building takes specific amount of damage. Substracted from Robustness.
+ /// </summary>
+ /// <param name="damage">TakeDamage taken</param>
+ void TakeDamage(int damage);
+
+ /// <summary>
+ /// Building can give a fixed amount of upgrades.
+ /// </summary>
+ void UpgradeCounter();
+ }
+}