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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Map/FloorLayer.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2
Add project files.v1.0release
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diff --git a/V3/Map/FloorLayer.cs b/V3/Map/FloorLayer.cs
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+using System.Collections.Generic;
+using V3.Objects;
+
+namespace V3.Map
+{
+ /// <summary>
+ /// The floor of the map consisting of the ground to walk on, grass or water.
+ /// </summary>
+ public sealed class FloorLayer : AbstractLayer
+ {
+ public FloorLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList<int, Tileset> tilesets)
+ : base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets)
+ {
+ }
+
+ protected override TextureObject GenerateNullObject()
+ {
+ return new TextureObject();
+ }
+ }
+}