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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Map/FloorLayer.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/Map/FloorLayer.cs')
-rw-r--r-- | V3/Map/FloorLayer.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/V3/Map/FloorLayer.cs b/V3/Map/FloorLayer.cs new file mode 100644 index 0000000..ebe05f0 --- /dev/null +++ b/V3/Map/FloorLayer.cs @@ -0,0 +1,21 @@ +using System.Collections.Generic; +using V3.Objects; + +namespace V3.Map +{ + /// <summary> + /// The floor of the map consisting of the ground to walk on, grass or water. + /// </summary> + public sealed class FloorLayer : AbstractLayer + { + public FloorLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList<int, Tileset> tilesets) + : base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets) + { + } + + protected override TextureObject GenerateNullObject() + { + return new TextureObject(); + } + } +} |