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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Effects/IEffect.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
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Add project files.v1.0release
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+using V3.Data;
+
+namespace V3.Effects
+{
+ /// <summary>
+ /// Interface for a single effect.
+ /// </summary>
+ public interface IEffect
+ {
+ /// <summary>
+ /// Is the effect playing at the moment?
+ /// </summary>
+ bool IsPlaying { get; }
+
+ /// <summary>
+ /// Play the specific effect once, do not loop.
+ /// </summary>
+ /// <param name="position">Position where effect should be played. Points to the middle of the effect animation.</param>
+ /// <param name="size">Size of the effect.</param>
+ /// <param name="optionsManager">For checking the volume of the sound if there is one.</param>
+ void PlayOnce(Point position, Point size, IOptionsManager optionsManager);
+
+ /// <summary>
+ /// Update the effect.
+ /// </summary>
+ /// <param name="gameTime">Game time used for checking animation duration.</param>
+ void Update(GameTime gameTime);
+
+ /// <summary>
+ /// Draw the effect.
+ /// </summary>
+ /// <param name="spriteBatch">Sprite batch used.</param>
+ void Draw(SpriteBatch spriteBatch);
+
+ /// <summary>
+ /// Load graphics and possibly sound for the effect.
+ /// </summary>
+ /// <param name="contentManager">Content manager used.</param>
+ void LoadContent(ContentManager contentManager);
+ }
+} \ No newline at end of file