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authorThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
committerThomas Leyh <leyh.thomas@web.de>2016-07-24 08:14:18 +0200
commitced3d03bdb3ce866d832e03fb212865140905a9a (patch)
tree2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/Data/IGameStateManager.cs
parent0394dccaf06e1009e591a6ff4d645895574724c1 (diff)
downloadV3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz
V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2
Add project files.v1.0release
Diffstat (limited to 'V3/Data/IGameStateManager.cs')
-rw-r--r--V3/Data/IGameStateManager.cs20
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diff --git a/V3/Data/IGameStateManager.cs b/V3/Data/IGameStateManager.cs
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+namespace V3.Data
+{
+ /// <summary>
+ /// Stores the current game state.
+ /// </summary>
+ public interface IGameStateManager
+ {
+ /// <summary>
+ /// Stores the current game state and returns it.
+ /// </summary>
+ /// <returns>the current game state</returns>
+ GameState GetGameState();
+
+ /// <summary>
+ /// Restores the given game state.
+ /// </summary>
+ /// <param name="gameState">the game state to restore</param>
+ void LoadGameState(GameState gameState);
+ }
+}